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Real-time collision detection / Christer Ericson.
O'Reilly Online Learning: Academic/Public Library Edition Available online
O'Reilly Online Learning: Academic/Public Library Edition- Format:
- Book
- Author/Creator:
- Ericson, Christer.
- Series:
- Morgan Kaufmann series in interactive 3D technology.
- Morgan Kaufmann series in interactive 3D technology
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Physical Description:
- 1 online resource (620 p.)
- Edition:
- 1st edition
- Place of Publication:
- Amsterdam ; Boston : CRC Press, c2005.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of inters
- Contents:
- Front Cover; Dedication; About the Author; Contents; List of Figures; Preface; Chapter 1: Introduction; Chapter 2: Collision Detection Design Issues; Chapter 3: A Math and Geometry Primer; Chapter 4: Bounding Volumes; Chapter 5: Basic Primitive Tests; Chapter 6: Bounding Volume Hierarchies; Chapter 7: Spatial Partitioning; Chapter 8: BSP Tree Hierarchies; Chapter 9: Convexity-based Methods; Chapter 10: GPU-assisted Collision Detection; Chapter 11: Numerical Robustness; Chapter 12: Geometrical Robustness; Chapter 13: Optimization; References; About the CD ROM
- Notes:
- Description based upon print version of record.
- Includes bibliographical references.
- ISBN:
- 9786611016371
- 9780429099892
- 0429099894
- 9781281016379
- 1281016373
- 9780080474144
- 0080474144
- OCLC:
- 437177069
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