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Real-time collision detection / Christer Ericson.

O'Reilly Online Learning: Academic/Public Library Edition Available online

O'Reilly Online Learning: Academic/Public Library Edition
Format:
Book
Author/Creator:
Ericson, Christer.
Series:
Morgan Kaufmann series in interactive 3D technology.
Morgan Kaufmann series in interactive 3D technology
Language:
English
Subjects (All):
Video games--Programming.
Physical Description:
1 online resource (620 p.)
Edition:
1st edition
Place of Publication:
Amsterdam ; Boston : CRC Press, c2005.
Language Note:
English
System Details:
text file
Summary:
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of inters
Contents:
Front Cover; Dedication; About the Author; Contents; List of Figures; Preface; Chapter 1: Introduction; Chapter 2: Collision Detection Design Issues; Chapter 3: A Math and Geometry Primer; Chapter 4: Bounding Volumes; Chapter 5: Basic Primitive Tests; Chapter 6: Bounding Volume Hierarchies; Chapter 7: Spatial Partitioning; Chapter 8: BSP Tree Hierarchies; Chapter 9: Convexity-based Methods; Chapter 10: GPU-assisted Collision Detection; Chapter 11: Numerical Robustness; Chapter 12: Geometrical Robustness; Chapter 13: Optimization; References; About the CD ROM
Notes:
Description based upon print version of record.
Includes bibliographical references.
ISBN:
9786611016371
9780429099892
0429099894
9781281016379
1281016373
9780080474144
0080474144
OCLC:
437177069

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