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Game AI pro 2 : collected wisdom of game AI professionals / edited by Steve Rabin.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Contributor:
Rabin, Steve, editor.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games--Programming.
Artificial intelligence.
Physical Description:
1 online resource (566 p.)
Edition:
1st edition
Other Title:
Game AI pro2
Place of Publication:
Boca Raton : CRC Press, [2015]
Language Note:
English
System Details:
text file
Summary:
Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations-techniques have largely been proven in shipped commercial games. The book is written in a technical style that is
Contents:
Front Cover; Contents; Preface; Acknowledgments; Web Materials; Editors; Contributors; Chapter 1: Game AI Appreciation, Revisited; Chapter 2: Combat Dialogue in FEAR : The Illusion of Communication; Chapter 3: Dual-Utility Reasoning; Chapter 4: Vision Zones and Object Identification Certainty; Chapter 5: Agent Reaction Time : How Fast Should an AI React?; Chapter 6: Preventing Animation Twinning Using a Simple Blackboard; Chapter 7: Possibility Maps for Opportunistic AI and Believable Worlds; Chapter 8: Production Rules Implementation in 1849
Chapter 9: Production Systems : New Techniques in AAA GamesChapter 10: Building a Risk-Free Environment to Enhance Prototyping : Hinted-Execution Behavior Trees; Chapter 11: Smart Zones to Create the Ambience of Life; Chapter 12: Separation of Concerns Architecture for AI and Animation; Chapter 13: Optimizing Practical Planning for Game AI; Chapter 14: JPS+ : An Extreme A* Speed Optimization for Static Uniform Cost Grids; Chapter 15: Subgoal Graphs for Fast Optimal Pathfinding; Chapter 16: Theta* for Any-Angle Pathfinding; Chapter 17: Advanced Techniques for Robust, Efficient Crowds
Chapter 18: Context Steering : Behavior-Driven Steering at the Macro ScaleChapter 19: Guide to Anticipatory Collision Avoidance; Chapter 20: Hierarchical Architecture for Group Navigation Behaviors; Chapter 21: Dynamic Obstacle Navigation in Fuse; Chapter 22: Introduction to Search for Games; Chapter 23: Personality Reinforced Search for Mobile Strategy Games; Chapter 24: Interest Search : A Faster Minimax; Chapter 25: Monte Carlo Tree Search and Related Algorithms for Games; Chapter 26: Rolling Your Own Finite-Domain Constraint Solver
Chapter 27: Looking for Trouble : Making NPCs Search RealisticallyChapter 28: Modeling Perception and Awareness in Tom Clancy's Splinter Cell Blacklist; Chapter 29: Escaping the Grid : Infinite-Resolution Influence Mapping; Chapter 30: Modular Tactical Influence Maps; Chapter 31: Spatial Reasoning for Strategic Decision Making; Chapter 32: Extending the Spatial Coverage of a Voxel-Based Navigation Mesh; Chapter 33: Infected AI in The Last of Us; Chapter 34: Human Enemy AI in The Last of Us; Chapter 35: Ellie: Buddy AI in The Last of Us
Chapter 36: Realizing NPCs : Animation and Behavior Control for Believable CharactersChapter 37: Using Queues to Model a Merchant's Inventory; Chapter 38: Psychologically Plausible Methods for Character Behavior Design; Chapter 39: Analytics-Based AI Techniques for a Better Gaming Experience; Chapter 40: Procedural Content Generation : An Overview; Chapter 41: Simulation Principles from Dwarf Fortress; Chapter 42: Techniques for AI-Driven Experience Management in Interactive Narratives; Back Cover
Notes:
"An A K Peters Book"--Cover.
Includes bibliographical references at the end of each chapters.
Description based on online resource; title from PDF title page (ebrary, viewed May 9, 2015).
Description based on publisher supplied metadata and other sources.
ISBN:
9781498760423
1498760422
9780429160790
0429160798
OCLC:
907924070

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