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ARM Cortex M4 cookbook : over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen / Dr. Mark Fisher.
- Format:
- Book
- Author/Creator:
- Fisher, Mark, author.
- Series:
- Quick answers to common problems.
- Quick answers to common problems
- Language:
- English
- Subjects (All):
- Signal processing--Digital techniques.
- Signal processing.
- ARM microprocessors.
- Physical Description:
- 1 online resource (296 p.)
- Edition:
- 1st edition
- Place of Publication:
- Birmingham : Packt Publishing, [2016]
- System Details:
- text file
- Biography/History:
- Fisher Mark: Dr. Mark Fisher is a chartered engineer, MIET. He started his career as an electronics apprentice with the UK Ministry of Defence. This was before he studied Electrical and Electronic Engineering at Aston University, Birmingham. After his graduation, he joined Ferranti Computer Systems, Manchester. However, he returned to academia to study Microprocessor Engineering and Digital Electronics at Manchester University (UMIST), and he then remained as a research assistant within the Department of Computation to gain a PhD in Applied Machine Learning. Currently, he is a senior lecturer at the School of Computing Sciences, University of East Anglia, and the course director of the Computer Systems Engineering Degree programme. Many of the recipes in this book were originally developed in the context of a taught module that Mark leads, which is popular among undergraduate and master's students in the school. Mark currently researches in the fields of medical imaging and computer vision, and he is a co-author of over a hundred journal and conference papers in this area. Fisher Dr. Mark: Dr. Mark Fisher is a chartered engineer, MIET. He started his career as an electronics apprentice with the UK Ministry of Defence. This was before he studied Electrical and Electronic Engineering at Aston University, Birmingham. After his graduation, he joined Ferranti Computer Systems, Manchester. However, he returned to academia to study Microprocessor Engineering and Digital Electronics at Manchester University (UMIST), and he then remained as a research assistant within the Department of Computation to gain a PhD in Applied Machine Learning. Currently, he is a senior lecturer at the School of Computing Sciences, University of East Anglia, and the course director of the Computer Systems Engineering Degree programme. Many of the recipes in this book were originally developed in the context of a taught module that Mark leads, which is popular among undergraduate and master's students in the school. Mark currently researches in the fields of medical imaging and computer vision, and he is a co-author of over a hundred journal and conference papers in this area.
- Summary:
- Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book This book focuses on programming embedded systems using a practical approach Examples show how to use bitmapped graphics and manipulate digital audio to produce amazing games and other multimedia applications The recipes in this book are written using ARM's MDK Microcontroller Development Kit which is the most comprehensive and accessible development solution Who This Book Is For This book is aimed at those with an interest in designing and programming embedded systems. These could include electrical engineers or computer programmers who want to get started with microcontroller applications using the ARM Cortex-M4 architecture in a short time frame. The book's recipes can also be used to support students learning embedded programming for the first time. Basic knowledge of programming using a high level language is essential but those familiar with other high level languages such as Python or Java should not have too much difficulty picking up the basics of embedded C programming. What You Will Learn Use ARM's uVision MDK to configure the microcontroller run time environment (RTE), create projects and compile download and run simple programs on an evaluation board. Use and extend device family packs to configure I/O peripherals. Develop multimedia applications using the touchscreen and audio codec beep generator. Configure the codec to stream digital audio and design digital filters to create amazing audio effects. Write multi-threaded programs using ARM's real time operating system (RTOS). Write critical sections of code in assembly language and integrate these with functions written in C. Fix problems using ARM's debugging tool to set breakpoints and examine variables. Port uVision projects to other open source development environments. In Detail Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor's sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU...
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: A Practical Introduction to ARM® CORTEX®; Introduction; Installing uVision5; Linking an evaluation board; Running an example program; Writing a simple program; Understanding the simple use of GPIO; Estimating microcontroller performance; Chapter 2: C Language Programming; Introduction; Configuring the hardware abstraction layer; Writing a C program to blink each LED in turn; Writing a function; Writing to the console window; Writing to the GLCD
- Creating a game application - Stage 1Creating a game application - stage 2; Debugging your code using print statements; Using the debugger; Chapter 3: Programming I/O; Introduction; Performing arithmetic operations; Illustrating machine storage classes; Configuring GPIO ports; Configuring UART ports; Handling interrupts; Using timers to create a digital clock; Chapter 4: Assembly Language Programming; Introduction; Writing Cortex-M4 assembly language; Passing parameters between C and the assembly language; Handling interrupts in assembly language; Implementing a jump table
- Debugging assembly languageChapter 5: Data Conversion; Introduction; Setting up the ADC; Configuring general-purpose timers; Using timers to trigger conversions; Setting up the DAC; Generating a sine wave; Chapter 6: Multimedia Support; Introduction; Setting the RTE for the I2C Peripheral Bus; How to use the LCD touchscreen; Writing a driver for the audio codec; How to use the audio codec; How to use the camera; Designing bitmapped graphics; Ideas for games using sound and graphics; Chapter 7: Real-Time Signal Processing; Introduction; Configuring the audio codec
- How to play prerecorded audioDesigning a low-pass digital filter; How to make an audio tone control; Chapter 8: Real-Time Embedded Systems; Introduction; Multithreaded programs using event flags; Multithreaded programs using mailboxes; Why ensuring mutual exclusion is important when accessing shared resources; Why we must use a mutex to access the GLCD; How to write a multithreaded Pong game; Debugging programs that use CMSIS-RTOS; Chapter 9: Embedded Toolchain; Introduction; Installing GNU ARM Eclipse; Programming the MCBSTM32F400 evaluation board; How to use the STM32CubeMX Framework (API)
- How to port uVision projects to GNU ARM EclipseIndex
- Notes:
- Includes index.
- Includes bibliographical references and index.
- Description based on online resource; title from PDF title page (ebrary, viewed June 30, 2016).
- ISBN:
- 1-5231-0615-8
- 1-78217-651-9
- OCLC:
- 945699462
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