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OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 / David Wolff.
- Format:
- Book
- Author/Creator:
- Wolff, David, author.
- Language:
- English
- Subjects (All):
- Video games--Development.
- Video games.
- Video games--Programming.
- Physical Description:
- 1 online resource (1 volume) : illustrations
- Edition:
- 3rd ed.
- Distribution:
- London : Bloomsbury Publishing (UK), 2024.
- Place of Publication:
- Birmingham : Packt Publishing, 2018.
- System Details:
- text file
- Biography/History:
- Wolff David: David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.
- Summary:
- OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.
- Contents:
- OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
- ISBN:
- 9781789340662
- 1789340667
- OCLC:
- 1061288975
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