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Design patterns : elements of reusable object-oriented software / Erich Gamma ... [et al.].

O'Reilly Online Learning: Academic/Public Library Edition Available online

O'Reilly Online Learning: Academic/Public Library Edition
Format:
Book
Author/Creator:
Gamma, Erich, Author.
Contributor:
Gamma, Erich.
Series:
Addison-Wesley professional computing series
Language:
English
Subjects (All):
Object-oriented programming (Computer science).
Computer software--Reusability.
Software patterns.
Physical Description:
1 online resource (xv, 395 p. ) ill. ;
Edition:
37th printing.
Place of Publication:
Reading, Mass. : Addison-Wesley, c1995.
Language Note:
English
System Details:
text file
Summary:
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
Contents:
1. Introduction: What Is a Design Pattern?: Design Patterns in Smalltalk MVC
Describing Design Patterns
The Catalog of Design Patterns
Organizing the Catalog
How Design Patterns Solve Design Problems
How to Select a Design Pattern
How to Use a Design Pattern
2. A Case Study: Designing a Document Editor: Design Problems
Document Structure
Formatting. Embellishing the User Interface
Supporting Multiple Look-and-Feel Standards
Supporting Multiple Window Systems
User Operations
Spelling Checking and Hyphenation
Summary
Design Pattern Catalog
3. Creational Patterns: Abstract Factory:
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
4. Structural Pattern: Adapter
Bridge. Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
5. Behavioral Patterns: Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer.
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
6. Conclusion: What to Expect from Design Patterns
A Brief History
The Pattern Community
An Invitation
A Parting Thought
Appendix A: Glossary
Appendix B: Guide to Notation
Class Diagram
Object Diagram
Interaction Diagram
Appendix C: Foundation Classes
List. Iterator
ListIterator.
Point. Rect.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references (p. 375-381) and index.
Description based on publisher supplied metadata and other sources.
ISBN:
9786612433290
9780321700698
0321700694
9781282433298
1282433296
9780321700742
0321700740
OCLC:
1027139648

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