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Character modeling with Maya and ZBrush : professional polygonal modeling techniques / Jason Patnode.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Patnode, Jason, author.
Language:
English
Subjects (All):
Maya (Computer file).
Computer animation.
Physical Description:
1 online resource (409 p.)
Edition:
First edition.
Place of Publication:
Oxford ; Burlington, Mass. : Focal Press, an imprint of Elsevier, 2008.
Language Note:
English
System Details:
text file
Summary:
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Contents:
Character Modeling with Maya and ZBrush Professional Polygonal Modeling Techniques; Copyright; Contents; Acknowledgments; Chapter 1 Pipeline and Modeling Guidelines; Chapter 2 Overview of Maya; Chapter 3 Introduction to ZBrush Modeling; Tutorial: Saving Custom Materials; Tutorial: Using ZSpheres; Tutorial: Exporting a Model from Maya; Tutorial: Exporting a Model from ZBrush to Maya; Tutorial: Rebuilding Bad Topology; Tutorial: Using HD Geometry; Tutorial: Using Smart Resym; Chapter 4 Concept Art; Tutorial: Cleaning up concept art; Chapter 5 Anatomy; Chapter 6 Creating a Video Game Character
Tutorial: Adding Detail to the TorsoTutorial: Detailing the Legs; Tutorial: Creating the Feet; Tutorial: Finishing the Arms; Tutorial: Creating the Hands; Tutorial: Finishing the Head; Tutorial: Creating Clothes; Tutorial: Adding Hair; Chapter 7 Creating a Hyperreal Character; Tutorial: Adding Detail to the Torso; Tutorial: Detailing the Legs; Tutorial: Creating the Feet; Tutorial: Adding Detail to the Arms; Tutorial: Creating the Hands; Tutorial: Finishing the Head; Tutorial: Sculpting the Final Details in Maya; Chapter 8 Creating a Photo-Real Character; Tutorial: ZBrush Blocking
Tutorial: Working with 3D LayersTutorial: Sculpting with Symmetry; Tutorial: Using Alpha Images; Tutorial: Creating Wrinkles and Skin Pores; Tutorial: The Extract Tool; Tutorial: Sculpting Hair and Cloth; Tutorial: Using ZProject for Texturing; Tutorial: Posing the Character; Chapter 9 UVs and Texturing; Tutorial: UV Mapping Overview; Tutorial: Mapping a Character; Tutorial: Cleaning Up the UV Layout; Tutorial: Texturing in Adobe Photoshop; Tutorial: Polypainting; Tutorial: Converting Polypaint to a Texture; Chapter 10 The Next Step; Tutorial: Creating a Normal Map in Maya
Tutorial: Creating a Normal Map in ZBrushTutorial: Creating a 16-bit Displacement Map; Tutorial: Creating a 32-bit Displacement Map; Tutorial: Rendering with Maya Software; Tutorial: Rendering with Mental Ray; Tutorial: Creating a Turntable in Maya; Tutorial: Creating Wireframe Renders; Gallery; Index
Notes:
Includes index.
ISBN:
9786611172213
9781138442726
1138442720
9781136141829
1136141820
9781281172211
1281172219
9780080557632
0080557635
OCLC:
499049899

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