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The essential guide to physics for flash games, animation, and simulations / Dev Ramtal, Adrian Dobre.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Ramtal, Dev.
Contributor:
Dobre, Adrian.
Language:
English
Subjects (All):
Computer animation.
Interactive multimedia.
Web sites--Design.
Web sites.
Flash (Computer file).
Physical Description:
1 online resource (546 p.)
Edition:
1st ed. 2011.
Other Title:
Physics for flash games, animation, and simulations
Place of Publication:
New York : Friends of ED, 2011.
Language Note:
English
System Details:
text file
Summary:
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Contents:
pt. 1. The basics
pt. 2. Particles, forces, and motion
pt. 3. Multi-particle and extended systems
pt. 4. Building more complex simulations.
Notes:
Includes index.
ISBN:
9786613570178
9781280392252
1280392258
9781430236757
1430236752
OCLC:
784364551

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