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Getting started in ZBrush : an introduction to digital sculpting and illustration / Greg Johnson.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Johnson, Greg, 1969- author.
Language:
English
Subjects (All):
ZBrush.
Computer graphics--Computer programs.
Computer graphics.
Computer art--Computer programs.
Computer art.
Physical Description:
1 online resource (330 p.)
Edition:
1st edition
Place of Publication:
New York : Focal Press, 2014.
Language Note:
English
System Details:
text file
Summary:
"Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush's integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrushPerfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources"-- Provided by publisher.
Contents:
Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Acknowledgements; About the Author; Chapter 1:Introduction; Overview; Professional practices; Creativity; Reference material; Copyright; Publicizing your work; Resources; Learning process; Chapter 2:Interface; Buying and installing ZBrush; Interface layout; Menus; Conventions and mouse buttons; Controls; Interface; Help and shortcuts; Concepts; 2D, 3D, and 2.5D, as well as bit depth; Pixel; Pixol; Working with the canvas and documents; Saving your work; Organizing files and paths; Additional help
Chapter 3:The BasicsWorking with 3D ZTools; Saving your 3D work; Chapter 4:Modeling a Head; Symmetry; DynaMesh; Subdivision; Working with files; Chapter 5:Brushes, Materials, and Painting; Brushes; Different strokes; Brush alpha; Brush stroke; Problems and fixes; Chapter 6:The Dragon's Head; Helpful tidbits; Making a mouth; Creating eyes; Teeth; Tongue; Chapter 7:Creating the Wings Using Shadowbox and ZSketch; Shadowbox; ZSketch; Refine the wing; Chapter 8:Making the Dragon's Body; Introducing ZSpheres; Using ZSpheres; Flattening the bottom; Adding secondary features; Tertiary details
Adding claws with the IMM brushWings; Chapter 9:UVs and Masking; Masking; Masking palette; Mask by cavity; Mask by smoothness; Mask peaks and valleys; Masks by color; Mask ambient occlusion; Understanding UVs; Map projections; Creating UVs in ZBrush; Saving masks; Applying masks; Chapter 10:Painting the Dragon; Adding a material; Approach to painting; Painting using masks; Using Decimation Master to reducethe size of your model; Chapter 11:Creating the Collar Using Insert Mesh; The collar part; Decorations; Chapter 12:Recoloring the Model; The why; The how: Re-UVing the model
Creating and adjusting the color texture mapApplying the modified texture map to the model; Chapter 13:Making a Fire Hydrant; Centerpiece; Top and bottom flange; Making the cap; Top bolt; Water spouts; Creating the other spouts; Adding the spout tips; Bottom detail section; Band cutouts; Subtractive DynaMesh; Cap cutouts; Adding bolts; Chapter 14:The Base-Stand; Making the base; Creating the ground plane; Adding a wood texture; Texturing the ground; Chapter 15:Grass; Chapter 16:Combining It All; Loading and merging; Decimating subtools; Chapter 17:Posing the Dragon; Principles of posing
Posing techniquesChapter 18:Painting the Fire Hydrant; Principles of texturing; Reference material; Weathering; LightBox; SpotLight; ZAppLink; Chapter 19:Polishing the Model; Saving the file; Changing the eyes; Posing the tongue; Chapter 20: Lighting; Adding lights; High-key and low-key lighting; Three-point lighting; Chapter 21:Rendering; Setup; Rendering process; Document.Export and the BPR RenderPass; Creating a variety of looks; Generating masks for illustration; Chapter 22:Compositing; Adding layers; Editing the layers; Adding a backdrop; Index
Notes:
Includes index.
Description based on print version record.
ISBN:
9781138428331
1138428337
9781134507245
1134507240
9781315889962
131588996X
9781134507177
1134507178
OCLC:
878113501

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