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The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.
- Format:
- Book
- Author/Creator:
- Horowitz, Steve, 1964- author.
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Computer sound processing.
- Physical Description:
- 1 online resource (255 p.)
- Edition:
- 1st edition
- Place of Publication:
- Burlington, Mass. : Focal Press, 2014.
- Language Note:
- English
- System Details:
- text file
- Summary:
- "The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations. "-- Provided by publisher.
- Contents:
- Cover; Half Title; Title; Copyright; Contents; Acknowledgments; Foreword; How to Use This Book and The Application; Note for Educators; Introduction: Why You Need This Book; Opportunity Knocks!; The Portable Market is Exploding; Level 1: AAA (Animation, Art, Audio): Making Sense of Sound for Games; What's a Platform?; A Video Game's Structure; Is it a Story or is it Interactivity?; "Make It So"-The Game Controller; Let's Make Some Noise; Level 2: On the Road-to NOW! A Brief History of Games and Game Audio; The First Video Games; More or Less; 1940-1970: The Silent Era of Video Games
- 1970-1980: Early Arcade Games and ConsolesThe Golden Age of the Arcade; 1990s; The Rise of Home Computers; 2000s; Level 3: My Non-Linear Life: Audio for Interactive Environments; Challenges of Interactive Media; Digital Sampling Basics; Audio Compression; Early Console and Arcade Game Development Challenges; Console and Arcade Workflow Improvements and Challenges; FM Emerges, MIDI Helps Out Too; Why Use MIDI?; Digital Audio Enters the Picture; CD-ROM Saves the Day?; PC Gaming Comes of Age; Game Audio in the Modern Age of Games and Consoles; Middleware
- Level 4: What Is Hip? Styles and Genres: Welcome to Acronym HellThe Flavor Pill; Gameplay Mechanics; Evolution of Games; No Joke-PC Games Get Serious; Level 5: Bleeps, Blops, Clicks, and Pops: Sound Design in Games; The History of Sound Design; Sound Effects Layers; Formats for Sound Files; Open, Compressed Audio File Formats; Birth of Sound Design in a Game; The Asset List; Where do Sounds Come From?; Editing Techniques; Creating Your Own Sounds; Meet the Team; Level 6: Compose Yourself! The Art of Composing for Games; Music Creation for Media; A New Breed of Composer; Modern Day
- Speaking of MusicGame Music Form and Structure; Music Gets Dynamic; Teasing Apart the Terms Interactive Music and Adaptive Music; Elements of Game Music; The Music Team; Level 7: Do you Hear That Voice in My Head? Voice-Over for Games; Voices; Highlights in Game Voice-Over; Voice-Over Functions in Games; Who's Who in Voice-Over Production; Dialogue Production Basics; How Microphones Work; Studio Recording Session Overview; Dialogue Production for Video Games; Level 8: Meet the Middleman: Understanding Audio Middleware; The Old School; Why Do We Need Middleware?; Audio Middleware Lets You. . .
- 3D Sound in GamesObstruction; Audio Engine Needs; Audio Middleware Structure; The Other Side of the Fence-The API; Current Middleware Tools; Other Middleware of Note; Level 9: The Early Bird Gets the Worm: Preparing Your Audio; Mixing for Games; Audio Preparation for Game Engines; Just So You Know. . . .; The Importance of Looping in Games; Creating Perfect Loops; Audio Format Choices; Level 10: 'Silly Human...': How Game Engines Think; Background of Game Engines; Current Game Engines; Structure of a Game Engine; How a Game Engine Thinks About Sound
- The Importance of Testing and Design Iteration
- Notes:
- Includes index.
- Description based on print version record.
- ISBN:
- 9781138428355
- 1138428353
- 9781315886794
- 1315886790
- 9781134595372
- 1134595379
- OCLC:
- 871782232
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