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Media servers for lighting programmers : a comprehensive guide to working with digital lighting / by Vickie Claiborne.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Claiborne, Vickie, author.
Language:
English
Subjects (All):
Cinematography--Lighting--Automatic control.
Cinematography.
Stage lighting--Automatic control.
Stage lighting.
Electric lighting--Automatic control.
Electric lighting.
Digital control systems.
Physical Description:
1 online resource (243 p.)
Edition:
1st edition
Place of Publication:
Burlington, Mass. : Focal Press, 2014.
Language Note:
English
System Details:
text file
Summary:
Media Servers for Lighting Programmers is the reference guide for lighting programmers working with media servers - the show control devices that control and manipulate video, audio, lighting, and projection content that have exploded onto the scene, becoming the industry standard for live event productions, TV, and theatre performances. This book contains all the information you need to know to work effectively with these devices, beginning with coverage of the most common video equipment a lighting programmer encounters when using a media server - including terminology and descriptions -
Contents:
Cover; Title; Copyright; Contents; A BIT ABOUT ME; INTRODUCTION; CHAPTER 1 How Did We Get Here? A Brief Look at the Beginnings of Digital Lighting; CHAPTER 2 Why Do LDs Want to Control Video from a Lighting Console?; Pros; Now for the Cons; CHAPTER 3 Convergence and the Role of the Lighting Programmer; The Responsibilities of the Media Server Programmer; CHAPTER 4 Getting Familiar with Hardware; Parts of a Media Server; Mac Versus PC; How Does a Media Server Connect to a Console?; Video Elements of a Server; Outputs; Signals and Cables; CHAPTER 5 What Does that Piece of Equipment Do?
LED WallProjector; Video Scaler; Scan Converter; All in One; Video Switcher; VDA; CHAPTER 6 Programming a Media Server from a Lighting Console; Assigning DMX Addresses; Accessing Media from a Lighting Console; DMX Default Values; DMX Control Channels per Layer; Fixture Personality; Programming with a Personality; Challenges are Just Opportunities to Learn; CHAPTER 7 It's All About the Content; Stock Content; Obtaining from Client and/or Purchasing Content; Real-World Applications; Garbage in, Garbage out; Creating Your Own Content; Image Resolution; Display Resolution
Image Resolution on LED WallsImage Compression; Format; Frame Rate; Tips for Optimum Playback Performance; CHAPTER 8 Optimizing Content Playback from the Console; Luminance; Gamma; Brightness; Contrast; Alpha Channel; CHAPTER 9 Content Gone Wild: Unexpected Playback Results; Artifacts; Interlaced vs Progressive Scan; Aspect Ratio; Dropped Frames; Slow Loading Speeds; Choppy Video Playback at Slower FPS; CHAPTER 10 Video Editing Applications; Re-Encoding a Video Clip; No All in One Solution; CHAPTER 11 Video Copyright Laws; International Copyright; CHAPTER 12 Preparing for a Show
Prep Step #1. Determine the Gear You Need for the ProjectPrep Step #2. Optimizing Your Media Server Hardware for Better Performance; Display Resolution; Display Refresh Rates; Prep Step #3. Loading Content on a Server; CHAPTER 13 Networking Servers; Network Basics; Art-Net; Media Server Support Applications; Content Management; Remote Monitoring; Built in Network Monitoring; CHAPTER 14 Streaming Video; CITP Protocol; What is CITP?; MSEX: Media Server Extensions Layer; Proprietary Video Control; Advantages of Streaming Video Integration in Lighting Consoles; Syphon; HMap2
CHAPTER 15 Managing Content across Multiple OutputsProjectors; Collage Generator (Axon/DL.3); VideoMapper (Hippotizer); UberPan (Hippotizer); ArKaos Video Mapper (MediaMaster Pro); Internal Blending (Ai); Internal Blending (d3); Edge Blend (Pandoras Box); Panoramic Wide/Dual (Mbox Designer and Studio); CHAPTER 16 Creative Raster Planning; The Raster; Working with HD Content; Adding Live Video; CHAPTER 17 Synchronizing Frames; Syncing Without a Network; Syncing Media Servers over a Network; Syncing Frames to MTC; Genlock; CHAPTER 18 3D Objects; X, Y, Z; Creating 3D Objects
CHAPTER 19 Multi-Dimensional Controls
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781317938217
1317938216
9781315858944
1315858940
9781317938224
1317938224
OCLC:
870273017

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