1 option
Digital storytelling : a creator's guide to interactive entertainment / Carolyn Handler Miller.
- Format:
- Book
- Author/Creator:
- Miller, Carolyn Handler, author.
- Language:
- English
- Subjects (All):
- Interactive multimedia.
- Storytelling--Data processing.
- Storytelling.
- Digital storytelling.
- Physical Description:
- 1 online resource (569 p.)
- Edition:
- 3rd ed.
- Place of Publication:
- Burlington, Mass. : Focal Press, 2014.
- Language Note:
- English
- System Details:
- text file
- Summary:
- "Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "-- Provided by publisher.
- Contents:
- Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Foreword; Preface; Acknowledgments; PART 1: New Technologies, New Creative Opportunities; Chapter 1: Storytelling, Old and New; Chapter 2: Backwater to Mainstream: The Growth of Digital Entertainment; Chapter 3: Moving Towards Convergence; PART 2: Creating Story-Rich Projects; Chapter 4: Interactivity and its Effects; Chapter 5: Old Tools/New Tools; Chapter 6: Characters, Dialogue, and Emotions; Chapter 7: Structure in Digital Storytelling; Chapter 8: Your Audience; Chapter 9: Social Media and Storytelling
- Chapter 10: Transmedia StorytellingChapter 11: Guidelines: Creating a New Project; PART 3: Harnessing Digital Storytelling for Pragmatic Goals; Chapter 12: Using Digital Storytelling to Teach and Train; Chapter 13: Using Digital Storytelling for Promotion and Advertising; Chapter 14: Using Digital Storytelling to Inform; PART 4: Media and Models: Under the Hood; Chapter 15: Video Games; Chapter 16: The Internet; Chapter 17: Mobile Devices and Apps; Chapter 18: Alternate Reality Games (ARGs); Chapter 19: Interactive Television; Chapter 20: Smart Toys and Life-Like Robots
- Chapter 21: Interactive CinemaChapter 22: Immersive Environments; Chapter 23: Electronic Kiosks; PART 5: Career Considerations; Chapter 24: Working as a Digital Storyteller; Chapter 25: Creating Your Own Showcase; Conclusion; Glossary; Additional Readings; Project Index; Subject Index
- Notes:
- First published in 2004 by Focal Press.
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781138428393
- 1138428396
- 9781135044442
- 1135044449
- 9780203425923
- 0203425928
- 9781135044459
- 1135044457
- OCLC:
- 884396089
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.