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Audio programming for interactive games : the computer music of games / Martin D. Wilde.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Wilde, Martin D.
Language:
English
Subjects (All):
Computer sound processing.
Computer game music.
Video games--Programming.
Video games.
Physical Description:
1 online resource (197 p.)
Edition:
1st edition
Place of Publication:
Oxford : Focal, 2004.
Language Note:
English
System Details:
text file
Summary:
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies,
Contents:
Cover; Audio Programming for Interactive Games: The computer music of games; Copyright; Contents; Preface; Acknowledgments; Introduction; Chapter 1: Regarding audio in games - the curtain rises; Chapter 2: Game audio APIs - audio building blocks; Chapter 3: Introduction to interactive game audio - What now?; Chapter 4: Digital audio services - open up, it's the DA!; Chapter 5: Interfacing with MIDI - interpreter, please!; Chapter 6: Case study 1: Extending MIDI file performance - start me up!; Chapter 7: Building a software synthesizer - gonna build me a robot!
Chapter 8: Case study 2: Improving audio performance - faster, you fool, faster!Chapter 9: Dynamic audio behavior - give me a call...; Chapter 10: Giving control to the audio artist - I got the power!; Chapter 11: Case study 3: Audio/visual coordination - I'll be around...; Chapter 12: Future topics and directions - where do we go from here?; Appendix A: Soundtrack Manager script commands; Appendix B: Game audio resources; Index
Notes:
Includes index.
ISBN:
9786610967032
9781280967030
128096703X
9780080472065
0080472060
OCLC:
437176996

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