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Adobe Flash Professional CS5
- Format:
- Book
- Author/Creator:
- Johnson, Steve, Author.
- Series:
- On Demand Adobe Flash Professional CS5 on Demand
- Language:
- English
- Subjects (All):
- Flash (Computer file).
- Computer animation.
- Physical Description:
- 1 online resource (xx, 556 p.) : ill.
- Edition:
- 1st edition
- Place of Publication:
- [Place of publication not identified] Que 2010
- Language Note:
- English
- System Details:
- text file
- Summary:
- Need answers quickly? Adobe Flash Professional CS5 on Demand provides those answers in a visual step-by-step format. We will show you exactly what to do through lots of full color illustrations and easy-to-follow instructions. Includes Workshops ACE Exam Objectives More than 600 Essential Flash Professional CS5 Tasks Inside the Book • Improve publishing and productivity with the CS5 interface • Browse, organize, and process files using Adobe Bridge and Mini Bridge • Import Photoshop and Illustrator files directly into Flash • Keep track of the changes in Flash on a per-object basis • Quickly create animation with motion tweens • Use advanced text options to control flow and format • Create more compelling designs with built-in filter effects and gradients • Use blend modes to change the way the image of one object is combined with other images • Use Script Assisted mode to create scripts without detailed knowledge of ActionScript • Test content on different target devices • Publish for the Web and iPhones Bonus Online Content Register your book at queondemand.com to gain access to: • Workshops and related files • Keyboard shortcuts
- Contents:
- Cover
- Contents
- Introduction
- 1 Getting Started with Flash CS5
- Preparing to Install Flash
- Installing Flash
- Starting Flash
- Viewing the Flash Window
- Creating a Project Plan
- Building a Flash Project
- Creating a New Document
- Creating a New Document from a Template
- Opening an Existing Document
- Changing Document Properties
- Working with Document Windows
- Saving a Document
- Saving a Document in Different Formats
- Getting Help While You Work
- Getting Online Updates and Support
- Finishing Up
- 2 Working Within the Flash Environment
- Examining the Flash Window
- Using the Timeline
- Working with Layers
- Viewing Layers
- Organizing Layers
- Changing Layer Properties
- Using Guide Layers
- Working with Frames
- Working with Scenes
- Using the Edit Bar
- Using the Main Toolbar
- Resizing Panels
- Using the Tools Panel
- Working with Panels
- Docking and Undocking Panels
- Grouping and Ungrouping Panels
- Creating a Workspace
- Creating Keyboard Shortcuts
- Setting General Preferences
- Setting Text Preferences
- Setting Clipboard Preferences
- Setting Warning Preferences
- Working with Page Setup in Macintosh
- Working with Page Setup in Windows
- Printing a Document in Macintosh
- Printing a Document in Windows
- 3 Creating Graphics
- Working with Object Drawing
- Drawing with the Line Tool
- Drawing with the Pencil Tool
- Drawing Shapes with the Rectangle and Oval Tools
- Using the Polystar Tool
- Understanding Selections
- Selecting Strokes with the Selection Tool
- Selecting Strokes and Fills with the Selection Tool
- Making Selections with the Lasso Tool
- Zooming In and Out with the Magnifying Glass
- Moving Around with the Hand Tool
- Displaying Rulers
- Using Grids and Guides
- Modifying Grid and Guide Settings
- Using Snap Align.
- Changing Stroke and Fill Colors
- Creating Custom Colors
- Adding Colors Using the Kuler Panel
- Editing Strokes with the Ink Bottle
- Editing Fills with the Paint Bucket
- Editing Strokes and Fills with the Eyedropper
- Creating Gradients
- Using the Fill Lock
- Using Paint Brush Modes
- Using the Spray Brush Tool
- Using the Deco Tool
- Drawing with the Pen Tool
- Drawing Curves with the Pen Tool
- Modifying Shapes with the Selection Tool
- Modifying Shapes with the Subselection Tool
- Using the Free Transform Tool
- Using Transform Options for Shapes
- Transforming Gradient Fills
- Moving and Rotating Objects in 3D Space
- Changing the Perspective Angle in 3D Space
- Adjusting the Vanishing Point in 3D Space
- Cutting and Pasting Graphics Between Layers
- Working with Graphics on Different Layers
- Distributing Graphics to Layers
- Changing Drawing Settings
- 4 Working with Groups, Symbols, and Instances
- Creating Groups
- Arranging Multiple Groups
- Opening the Library Panel
- Working with the Library Panel
- Creating Symbols
- Editing in Symbol Mode
- Creating Instances
- Changing Symbol and Instance Type
- Swapping Symbol Instances
- Using Graphic Symbols
- Using Button Symbols
- Enabling and Disabling Buttons
- Creating Invisible Buttons
- Using Movie Clip Symbols
- Breaking Symbols Apart
- Modifying Instance Properties
- Modifying Instance Color Styles and Blends
- Using Advanced Color Options
- Using 9-Slice Scaling on a Movie Clip Symbol
- Setting Highlight Color Preferences
- 5 Working with Text
- Creating Classic Static Text
- Creating TLF Text
- Linking Text Together
- Changing Font Type, Style, Size, and Color
- Modifying Tracking and Kerning
- Changing Text Alignment
- Creating Text Columns
- Changing Text Direction
- Changing Text Orientation
- Changing Advanced Text Options.
- Using Break Apart to Modify Characters
- Using Anti-Alias Text
- Using Font Mapping
- Setting Device Fonts Versus Embedded Fonts
- Creating Dynamic Text and Input Text
- Checking Spelling
- Using Find and Replace
- Using Cascading Style Sheets with HTML
- 6 Importing Graphics
- Understanding Vector and Bitmap Graphics
- Examining Import File Formats
- Setting Illustrator Import Preferences
- Setting Photoshop Import Preferences
- Importing Photoshop and Illustrator Files
- Importing Bitmaps
- Importing Fireworks PNG Files
- Importing Multiple Files
- Copying Images from Other Programs
- Editing Bitmaps in an Outside Editor
- Setting Bitmap Compression
- Using Break Apart to Create Fill Patterns
- Modifying a Bitmap Fill
- Editing a Bitmap with the Magic Wand
- Using Trace Bitmap to Create Vector Shapes
- 7 Creating Frame-by-Frame Animation
- Understanding Frame-by-Frame Animation
- Creating Keyframes
- Converting Frames to Keyframes
- Using Frame-Based Versus Span-Based Selection
- Clearing Keyframes Versus Removing Frames
- Editing Keyframes
- Creating a Simple Frame-by-Frame Animation
- Playing an Animation
- Using Onion Skinning
- Modifying Onion Skin Markers
- Editing Multiple Frames
- 8 Animating with Motion Tweening
- Understanding Motion Tweening
- Applying Motion Tween Presets
- Creating a Motion Tween
- Adjusting Motion Tween Properties
- Editing Motion Tween Properties with the Motion Editor
- Adding Color Effects and Filters
- Working with Property Keyframes
- Editing the Path of a Motion Tween
- Copying Motion as ActionScript
- 9 Animating with Classic Tweening
- Working with Classic Tweening
- Understanding Frame and Instance Properties
- Creating a Classic Tween
- Adjusting Classic Tween Properties
- Copying and Pasting a Tween
- Changing the Length of a Tween.
- Changing the Frame Rate
- Reversing Frames
- Adding and Removing Keyframes from a Classic Tween
- Scaling and Rotating a Classic Tween
- Adding Color Effects to a Classic Tween
- Creating a Classic Motion Guide Layer
- Animating Along a Classic Motion Guide
- Orienting Objects to a Classic Motion Path
- Easing In and Out of a Classic Tween
- 10 Animating with Shape Tweening
- Using Shape Tweening
- Creating a Shape Tween Form
- Adding and Removing Keyframes from a Shape Tween
- Changing Shape Positions with Shape Tweening
- Changing Shape Position and Form Simultaneously
- Adjusting Shape Tween Properties
- Changing Shape Tweening Color and Alpha Options
- Using Shape Hints
- Creating Animation Using ActionScript
- Using Inverse Kinematics
- Adding Bones to an Armature
- Editing Armatures and Bones
- Binding Bones
- 11 Creating Masks
- Understanding Masks
- Creating a Mask Layer
- Drawing a Mask
- Activating a Mask
- Editing a Mask
- Removing a Mask
- Adding Layers to a Mask
- Animating a Mask Layer
- 12 Working with Sounds
- Importing Audio
- Using Audio on the Timeline
- Loading a Sound from a Shared Library
- Using Audio with ActionScript
- Loading a Streaming MP3 File
- Syncing Sounds to the Timeline
- Adding Effects and Looping Sounds
- Publishing Documents Containing Audio
- Editing Sounds
- Editing Sounds Using Soundbooth
- 13 Working with Video
- Using the Video Import Wizard
- Working with Video on the Stage
- Working with Video on the Timeline
- Using Movie Clips with Video Files
- Adding Cue Points to a Video
- Using Video with ActionScript
- Controlling Video Through Movie Clips
- Using the FLV Playback Component
- Working with the Video Encoder
- Working with Alpha Channel Masks
- Exporting as a QuickTime Video
- Exporting as a FLV File
- 14 Using Basic ActionScripts.
- Viewing the Actions Panel
- Setting ActionScript Preferences
- Understanding Properties and Methods
- Applying Properties and Methods to an Object
- Using Dot Syntax
- Understanding Data Types
- Using Functions
- Using Conditional Statements
- Attaching a Mouse Event to a Button
- Working with Frame Events
- Working with Clip Events
- Attaching a Clip Event to a Movie Clip
- Working with Loops
- Using For Loops
- Working with ActionScript Behaviors
- 15 Working with ActionScript 3.0
- Using Object-Oriented Programming
- Enabling Flash to Execute Solutions Faster with AVM 2.0
- Using ActionScript 3.0
- Changing ActionScript 3.0 Settings
- Inserting Code with Code Hints
- Inserting and Creating Code Snippets
- Developing Solutions Built with the DOM3 Event Model
- Working with Classes
- Working with Objects and Classes
- Using Namespaces in your Projects
- Controlling Data
- Manipulating XML with E4X
- Using Regular Expressions
- Controlling Text
- Drawing with the Shape Class
- 16 Developing iPhone Applications
- Becoming an Apple Certified Developer
- Registering an iPhone and Other Apple Testing Devices
- Creating App ID's
- Creating a Developers Provisioning Profiles
- Creating and Publishing an iPhone App
- Controlling the Accelerometer
- Saving Images to the Camera Roll
- Understanding the Limits of Flash
- Identifying Devices to Deploy an Ad Hoc App
- Creating an Ad Hoc Distribution Profile
- Packaging an Ad Hoc App
- Packaging an App for the iTunes App Store
- Using iTunes Connect to Publish an App
- Using Screen Orientation in an App
- Using Geolocation in an App
- Using Multitouch in an App
- 17 Debugging a Movie
- Debugging Concepts
- Debugging with the ActionScript Editor
- Using the Movie Explorer
- Debugging for ActionScript 3.0
- Resolving Compiler Errors.
- Debugging for ActionScript 2.0.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9786612609510
- 9780132161268
- 0132161265
- 9781282609518
- 1282609513
- 9780132161251
- 0132161257
- OCLC:
- 1027199558
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