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Adobe Flash Professional CS5

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Johnson, Steve, Author.
Series:
On Demand Adobe Flash Professional CS5 on Demand
Language:
English
Subjects (All):
Flash (Computer file).
Computer animation.
Physical Description:
1 online resource (xx, 556 p.) : ill.
Edition:
1st edition
Place of Publication:
[Place of publication not identified] Que 2010
Language Note:
English
System Details:
text file
Summary:
Need answers quickly? Adobe Flash Professional CS5 on Demand provides those answers in a visual step-by-step format. We will show you exactly what to do through lots of full color illustrations and easy-to-follow instructions. Includes Workshops ACE Exam Objectives More than 600 Essential Flash Professional CS5 Tasks Inside the Book • Improve publishing and productivity with the CS5 interface • Browse, organize, and process files using Adobe Bridge and Mini Bridge • Import Photoshop and Illustrator files directly into Flash • Keep track of the changes in Flash on a per-object basis • Quickly create animation with motion tweens • Use advanced text options to control flow and format • Create more compelling designs with built-in filter effects and gradients • Use blend modes to change the way the image of one object is combined with other images • Use Script Assisted mode to create scripts without detailed knowledge of ActionScript • Test content on different target devices • Publish for the Web and iPhones Bonus Online Content Register your book at queondemand.com to gain access to: • Workshops and related files • Keyboard shortcuts
Contents:
Cover
Contents
Introduction
1 Getting Started with Flash CS5
Preparing to Install Flash
Installing Flash
Starting Flash
Viewing the Flash Window
Creating a Project Plan
Building a Flash Project
Creating a New Document
Creating a New Document from a Template
Opening an Existing Document
Changing Document Properties
Working with Document Windows
Saving a Document
Saving a Document in Different Formats
Getting Help While You Work
Getting Online Updates and Support
Finishing Up
2 Working Within the Flash Environment
Examining the Flash Window
Using the Timeline
Working with Layers
Viewing Layers
Organizing Layers
Changing Layer Properties
Using Guide Layers
Working with Frames
Working with Scenes
Using the Edit Bar
Using the Main Toolbar
Resizing Panels
Using the Tools Panel
Working with Panels
Docking and Undocking Panels
Grouping and Ungrouping Panels
Creating a Workspace
Creating Keyboard Shortcuts
Setting General Preferences
Setting Text Preferences
Setting Clipboard Preferences
Setting Warning Preferences
Working with Page Setup in Macintosh
Working with Page Setup in Windows
Printing a Document in Macintosh
Printing a Document in Windows
3 Creating Graphics
Working with Object Drawing
Drawing with the Line Tool
Drawing with the Pencil Tool
Drawing Shapes with the Rectangle and Oval Tools
Using the Polystar Tool
Understanding Selections
Selecting Strokes with the Selection Tool
Selecting Strokes and Fills with the Selection Tool
Making Selections with the Lasso Tool
Zooming In and Out with the Magnifying Glass
Moving Around with the Hand Tool
Displaying Rulers
Using Grids and Guides
Modifying Grid and Guide Settings
Using Snap Align.
Changing Stroke and Fill Colors
Creating Custom Colors
Adding Colors Using the Kuler Panel
Editing Strokes with the Ink Bottle
Editing Fills with the Paint Bucket
Editing Strokes and Fills with the Eyedropper
Creating Gradients
Using the Fill Lock
Using Paint Brush Modes
Using the Spray Brush Tool
Using the Deco Tool
Drawing with the Pen Tool
Drawing Curves with the Pen Tool
Modifying Shapes with the Selection Tool
Modifying Shapes with the Subselection Tool
Using the Free Transform Tool
Using Transform Options for Shapes
Transforming Gradient Fills
Moving and Rotating Objects in 3D Space
Changing the Perspective Angle in 3D Space
Adjusting the Vanishing Point in 3D Space
Cutting and Pasting Graphics Between Layers
Working with Graphics on Different Layers
Distributing Graphics to Layers
Changing Drawing Settings
4 Working with Groups, Symbols, and Instances
Creating Groups
Arranging Multiple Groups
Opening the Library Panel
Working with the Library Panel
Creating Symbols
Editing in Symbol Mode
Creating Instances
Changing Symbol and Instance Type
Swapping Symbol Instances
Using Graphic Symbols
Using Button Symbols
Enabling and Disabling Buttons
Creating Invisible Buttons
Using Movie Clip Symbols
Breaking Symbols Apart
Modifying Instance Properties
Modifying Instance Color Styles and Blends
Using Advanced Color Options
Using 9-Slice Scaling on a Movie Clip Symbol
Setting Highlight Color Preferences
5 Working with Text
Creating Classic Static Text
Creating TLF Text
Linking Text Together
Changing Font Type, Style, Size, and Color
Modifying Tracking and Kerning
Changing Text Alignment
Creating Text Columns
Changing Text Direction
Changing Text Orientation
Changing Advanced Text Options.
Using Break Apart to Modify Characters
Using Anti-Alias Text
Using Font Mapping
Setting Device Fonts Versus Embedded Fonts
Creating Dynamic Text and Input Text
Checking Spelling
Using Find and Replace
Using Cascading Style Sheets with HTML
6 Importing Graphics
Understanding Vector and Bitmap Graphics
Examining Import File Formats
Setting Illustrator Import Preferences
Setting Photoshop Import Preferences
Importing Photoshop and Illustrator Files
Importing Bitmaps
Importing Fireworks PNG Files
Importing Multiple Files
Copying Images from Other Programs
Editing Bitmaps in an Outside Editor
Setting Bitmap Compression
Using Break Apart to Create Fill Patterns
Modifying a Bitmap Fill
Editing a Bitmap with the Magic Wand
Using Trace Bitmap to Create Vector Shapes
7 Creating Frame-by-Frame Animation
Understanding Frame-by-Frame Animation
Creating Keyframes
Converting Frames to Keyframes
Using Frame-Based Versus Span-Based Selection
Clearing Keyframes Versus Removing Frames
Editing Keyframes
Creating a Simple Frame-by-Frame Animation
Playing an Animation
Using Onion Skinning
Modifying Onion Skin Markers
Editing Multiple Frames
8 Animating with Motion Tweening
Understanding Motion Tweening
Applying Motion Tween Presets
Creating a Motion Tween
Adjusting Motion Tween Properties
Editing Motion Tween Properties with the Motion Editor
Adding Color Effects and Filters
Working with Property Keyframes
Editing the Path of a Motion Tween
Copying Motion as ActionScript
9 Animating with Classic Tweening
Working with Classic Tweening
Understanding Frame and Instance Properties
Creating a Classic Tween
Adjusting Classic Tween Properties
Copying and Pasting a Tween
Changing the Length of a Tween.
Changing the Frame Rate
Reversing Frames
Adding and Removing Keyframes from a Classic Tween
Scaling and Rotating a Classic Tween
Adding Color Effects to a Classic Tween
Creating a Classic Motion Guide Layer
Animating Along a Classic Motion Guide
Orienting Objects to a Classic Motion Path
Easing In and Out of a Classic Tween
10 Animating with Shape Tweening
Using Shape Tweening
Creating a Shape Tween Form
Adding and Removing Keyframes from a Shape Tween
Changing Shape Positions with Shape Tweening
Changing Shape Position and Form Simultaneously
Adjusting Shape Tween Properties
Changing Shape Tweening Color and Alpha Options
Using Shape Hints
Creating Animation Using ActionScript
Using Inverse Kinematics
Adding Bones to an Armature
Editing Armatures and Bones
Binding Bones
11 Creating Masks
Understanding Masks
Creating a Mask Layer
Drawing a Mask
Activating a Mask
Editing a Mask
Removing a Mask
Adding Layers to a Mask
Animating a Mask Layer
12 Working with Sounds
Importing Audio
Using Audio on the Timeline
Loading a Sound from a Shared Library
Using Audio with ActionScript
Loading a Streaming MP3 File
Syncing Sounds to the Timeline
Adding Effects and Looping Sounds
Publishing Documents Containing Audio
Editing Sounds
Editing Sounds Using Soundbooth
13 Working with Video
Using the Video Import Wizard
Working with Video on the Stage
Working with Video on the Timeline
Using Movie Clips with Video Files
Adding Cue Points to a Video
Using Video with ActionScript
Controlling Video Through Movie Clips
Using the FLV Playback Component
Working with the Video Encoder
Working with Alpha Channel Masks
Exporting as a QuickTime Video
Exporting as a FLV File
14 Using Basic ActionScripts.
Viewing the Actions Panel
Setting ActionScript Preferences
Understanding Properties and Methods
Applying Properties and Methods to an Object
Using Dot Syntax
Understanding Data Types
Using Functions
Using Conditional Statements
Attaching a Mouse Event to a Button
Working with Frame Events
Working with Clip Events
Attaching a Clip Event to a Movie Clip
Working with Loops
Using For Loops
Working with ActionScript Behaviors
15 Working with ActionScript 3.0
Using Object-Oriented Programming
Enabling Flash to Execute Solutions Faster with AVM 2.0
Using ActionScript 3.0
Changing ActionScript 3.0 Settings
Inserting Code with Code Hints
Inserting and Creating Code Snippets
Developing Solutions Built with the DOM3 Event Model
Working with Classes
Working with Objects and Classes
Using Namespaces in your Projects
Controlling Data
Manipulating XML with E4X
Using Regular Expressions
Controlling Text
Drawing with the Shape Class
16 Developing iPhone Applications
Becoming an Apple Certified Developer
Registering an iPhone and Other Apple Testing Devices
Creating App ID's
Creating a Developers Provisioning Profiles
Creating and Publishing an iPhone App
Controlling the Accelerometer
Saving Images to the Camera Roll
Understanding the Limits of Flash
Identifying Devices to Deploy an Ad Hoc App
Creating an Ad Hoc Distribution Profile
Packaging an Ad Hoc App
Packaging an App for the iTunes App Store
Using iTunes Connect to Publish an App
Using Screen Orientation in an App
Using Geolocation in an App
Using Multitouch in an App
17 Debugging a Movie
Debugging Concepts
Debugging with the ActionScript Editor
Using the Movie Explorer
Debugging for ActionScript 3.0
Resolving Compiler Errors.
Debugging for ActionScript 2.0.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612609510
9780132161268
0132161265
9781282609518
1282609513
9780132161251
0132161257
OCLC:
1027199558

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