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Character animation : 2D skills for better 3D / Steve Roberts.
- Format:
- Book
- Author/Creator:
- Roberts, Steve, 1941-
- Language:
- English
- Subjects (All):
- Animation (Cinematography)--Handbooks, manuals, etc.
- Animation (Cinematography).
- Figure drawing--Handbooks, manuals, etc.
- Figure drawing.
- Computer animation--Handbooks, manuals, etc.
- Computer animation.
- Physical Description:
- 1 online resource (299 p.)
- Edition:
- 2nd ed.
- Place of Publication:
- Amsterdam ; Boston : Focal Press, 2007.
- Language Note:
- English
- System Details:
- Mode of access: World Wide Web.
- text file
- Summary:
- Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
- Contents:
- Character Animation: 2D Skills for Better 3D; Copyright; Contents; foreword; preface; acknowledgements; chapter 1 introduction to 2D-animation working practice; how animation works; frames per second; what you need for your studio; animation paper; peg bar; light box; x-sheets; line tester; pencils; let's get animating; key to key animation; animating straight ahead; flipping, flicking and rolling; flipping; flicking; rolling; how to use a line tester to help your animation; how this book works; chapter 2 matter and the animation of inanimate objects; inanimate objects; weight; environment
- solidityforce; construction; how to animate inanimate objects; the animation of solids; a bowling ball; a soccer ball; a balloon; a water-filled balloon; the animation of liquids; a drip; a splash; object falling into water; chapter 3 the construction of a simple character, its articulation and balance; basic human anatomy; the spine; the rib cage; the pelvic girdle; the skull; the shoulders; joints; plane joints; pivot joints; hinge joints; ball-and-socket joints; saddle joints; condyloid joints; moving in arcs; how to design a basic human character; complexity
- the graphic nature of charactersstrong silhouettes; weight and balance; how to design a 3D character; planning a scene; animating your characters; how to build and rig a simple 3D character; skin and bones; child of the joint; first get your body parts; putting bones in your man; setting up eye controls; setting up the legs; chapter 4 timing, anticipation, overshoot, follow-through and overlapping action with an animated character; timing; anticipation; how much anticipation; force; acting and anticipation; double takes!; speed and surprise; anticipation during a move
- varying the amount of anticipationother ways of using anticipation; follow-through; follow-through of inanimate objects; follow-through of animate (living) objects; overlapping action or overshoot; vibration; chapter 5 human walks and runs; walk cycles!; walking; pace; walking mechanics; the four basic positions of a walk; the stride positions; the cross over positions; shoulder movement; arm movement; up and down movement of the body; walk cycles displaying different moods; external influences; two people walking together; running; chapter 6 animal walks and runs
- the four types of animal locomotionconstruction of an animal; pantomime horse; cartoon four-legged walks; correct four-legged animal construction; animal leg and foot construction; animals with paws; a dog walk; a cat walk; animals with cloven feet; animals with hooves; flat feet; animal runs; trotting; cantering; galloping; transverse or rotary gallops and canters; chapter 7 animation of fish and snakes; fish; how they swim; drag; two swimming types of fish; schooling (shoaling); swimming mammals and flatfish; rays; fins; snakes; basic movement; concertina movement
- crotaline (sidewinder) movement
- Notes:
- Previous ed. published as: Character animation in 3D. 2004.
- Includes index.
- Includes bibliographical references and index.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9786611050771
- 9781281050779
- 1281050776
- 9780080488455
- 0080488455
- OCLC:
- 476056331
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