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How to cheat in Adobe Flash CS6 : the art of design and animation / Chris Georgenes.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Georgenes, Chris.
Language:
English
Subjects (All):
Flash (Computer file).
Computer animation.
Digital cinematography.
Physical Description:
1 online resource (385 p.)
Edition:
1st edition
Other Title:
How to cheat in Adobe Flash Creative Suite 6 : the art of design and animation
Place of Publication:
Burlington, Mass. ; Oxfordshire, England : Routledge, c2013.
Language Note:
English
System Details:
text file
Summary:
Editor''s note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version.Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time
Contents:
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 Design styles; Drawing with basic shapes; Geometric and organic shapes; The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; Spray Brush tool; UI Design; Interlude: The Adobe Creative Cloud; 2 Transformation and distortion; Distorting bitmaps; The Envelope tool
WarpingCard flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: Being subtle; 3 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight; Focus; Feathered mask (ActionScript); Interlude: A moment of clarity; 4 Motion techniques; Motion Presets; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Editor properties; Custom easing; Motion tweens and 3D; 3D Position and View; Basic bone armature; Complex bone armature; Joint rotation and constrain; Bone tool easing basics; Bones and shapes; Bind tool; Speed tool
PinningBasic shadow; Drop Shadow; Perspective shadow; Blur filter; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: Learning to be simple; 5 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync; Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Bone tool (Inverse Kinematics); Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation
Drawing upon oneselfLooping backgrounds; Tradigital animation; Brush animation; Interlude: How did I get here?; 6 Flash to video; Document setup; Title and action safety; CS5 video templates; Safe colors; Safe colors (Kuler); Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Graphics tablets; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning
Winter wonderland3D perspective; Bone and Spray; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity; Adobe® Audition® CS6; Sound in Flash; Dynamic sounds (AS3); Interlude: My wishlist for Flash CS7; 9 Working with video; Importing video (pre-CS4); Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10 Interactivity; Rotate Continuously; Endless Looping; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3)
Interlude: Objects, objects everywhere
Notes:
Includes index.
Description based on online resource; title from title page (ebrary, viewed July 15, 2013).
ISBN:
9781136127175
1136127178
9780240522517
0240522516
OCLC:
852758106

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