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3D game environments : create professional 3D game worlds / Luke Ahearn.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Ahearn, Luke, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Computer graphics.
Three-dimensional display systems.
Physical Description:
1 online resource (399 p.)
Edition:
1st edition
Other Title:
Three-dimensional game environments
Place of Publication:
Amsterdam ; Boston : Focal Press/Elsevier, 2008.
Language Note:
English
System Details:
text file
Summary:
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelin
Contents:
Front Cover; 3D Game Environments: Create Professional 3D Game Worlds; Copyright Page; Contents; Dedication; Acknowledgments; The Author; Introduction; Chapter 1 Orientation to Game World Optimizations; Chapter 2 3D Concepts; Chapter 3 Shaders and Materials; Chapter 4 Planning the Low Polygon Urban Environment; Chapter 5 Modeling the Large Urban Environment; Chapter 6 Texturing the Large Urban Environment; Chapter 7 Introduction to Natural Environments; Chapter 8 Terrain; Chapter 9 Filling the World-Trees, Plants, Rocks, Water, and Sky; Chapter 10 Modeling and Texturing the Jungle Base
Chapter 11 Focus on the Futuristic Interior-Normal Maps and Multipass ShadersIndex
Notes:
Includes index.
ISBN:
9786612617782
9781138427426
113842742X
9781136141584
1136141588
9781282617780
1282617788
9780080569345
008056934X
OCLC:
700688871

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