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3D game environments : create professional 3D game worlds / Luke Ahearn.
- Format:
- Book
- Author/Creator:
- Ahearn, Luke, author.
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Computer graphics.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (399 p.)
- Edition:
- 1st edition
- Other Title:
- Three-dimensional game environments
- Place of Publication:
- Amsterdam ; Boston : Focal Press/Elsevier, 2008.
- Language Note:
- English
- System Details:
- text file
- Summary:
- The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelin
- Contents:
- Front Cover; 3D Game Environments: Create Professional 3D Game Worlds; Copyright Page; Contents; Dedication; Acknowledgments; The Author; Introduction; Chapter 1 Orientation to Game World Optimizations; Chapter 2 3D Concepts; Chapter 3 Shaders and Materials; Chapter 4 Planning the Low Polygon Urban Environment; Chapter 5 Modeling the Large Urban Environment; Chapter 6 Texturing the Large Urban Environment; Chapter 7 Introduction to Natural Environments; Chapter 8 Terrain; Chapter 9 Filling the World-Trees, Plants, Rocks, Water, and Sky; Chapter 10 Modeling and Texturing the Jungle Base
- Chapter 11 Focus on the Futuristic Interior-Normal Maps and Multipass ShadersIndex
- Notes:
- Includes index.
- ISBN:
- 9786612617782
- 9781138427426
- 113842742X
- 9781136141584
- 1136141588
- 9781282617780
- 1282617788
- 9780080569345
- 008056934X
- OCLC:
- 700688871
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