My Account Log in

2 options

Unity 2017 mobile game development : build, deploy, and monetize games for Android and IOS with unity / John P. Doran.

Ebook Central College Complete Available online

View online

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Doran, John P., author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Unity (Electronic resource).
Physical Description:
1 online resource (1 volume) : illustrations
Edition:
1st edition
Other Title:
Build, deploy, and monetize games for Android and iOS with Unity
Place of Publication:
Birmingham, England : Packt Publishing, 2017.
System Details:
text file
Summary:
Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.
Contents:
Cover
Title Page
Copyright
Credits
About the Author
About the Reviewer
www.PacktPub.com
Table of Contents
Preface
Chapter 1: Building Your Game
Chapter overview
Your objectives
Setting up the project
Creating the player
Improving our scripts with attributes and XML comments
Using attributes
The Tooltip attribute
The Range attribute
The RequireComponent attribute
XML comments
Putting it all together
Having the camera following our player
Creating a basic tile
Making it endless
Creating obstacles
Summary
Chapter 2: Setup for Android and iOS Development
Our objectives
Introduction to build settings
Building a project for PC
Installing the Java Development Kit (JDK)
Installing the Android SDK
Exporting a project for Android
Putting the project on your Android device
Unity for iOS setup and Xcode installation
Building a project for iOS
Chapter 3: Mobile Input/Touch Controls
Using mouse input
Moving via touch
Implementing a gesture
Using the accelerometer
Detecting touch on game objects
Chapter 4: Resolution Independent UI
The chapter overview
Creating a title screen
The Rect Transform component
Anchors
Pivots
Selecting different aspect ratios
Working with buttons
Adding a pause menu
Pausing the game
Chapter 5: Advertising Using Unity Ads
Unity Ads setup
Displaying a simple Ad
Utilizing ad callback options
Opt-in advertisements with rewards
Adding in a cooldown
Chapter 6: Implementing In-App Purchases
Setting up Unity IAP
Creating our first purchase.
Adding button to restore purchases
Configuring purchases for the stores of your choice
Chapter 7: Getting Social
Adding a score system
Sharing high scores via Twitter
Downloading and installing Facebook's SDK
Logging in to our game via Facebook
Displaying Facebook name and profile pic
Chapter 8: Using Unity Analytics
Setting up analytics
Tracking custom events
Using the AnalyticsTracker component
Customizing events through code
Working with the funnel analyzer
Tweaking properties with remote settings
Chapter 9: Making Your Title Juicy
Animation using iTween
iTween setup
Creating a Simple Tween
Adding Tweens to the pause menu
Working with materials
Using post-processing effects
Adding particle effects
Chapter 10: Game Build and Submission
Building a release copy of our game
Putting your game on the Google Play Store
Setting up the Google Play Console
Publishing an app on Google Play
Putting your game on the Apple iOS App Store
Apple Developer setup and the creation of a provisioning profile
Adding an app onto iTunes Connect
Index.
Notes:
Description based on online resource; title from PDF title page (EBC, viewed January 3, 2018).
Includes index.
ISBN:
9781787286771
1787286770
OCLC:
1019685189

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account