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Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal Lanham.

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Format:
Book
Author/Creator:
Lanham, Micheal, author.
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Programming.
Video games.
Video games--Sound effects.
Physical Description:
1 online resource (1 volume) : illustrations
Edition:
1st edition
Place of Publication:
Birmingham, England ; Mumbai, [India] : Packt Publishing, 2017.
System Details:
text file
Biography/History:
Lanham Micheal: Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.
Summary:
Create ?AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Al...
Contents:
Intro
Cover
Copyright
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Table of Contents
Preface
Chapter 1: Introducing Game Audio with Unity
Introduction to game audio
Main game audio components
Diegetic versus non-diegetic sound
Audio layers or groups
Getting started with unity
Downloading unity
An introduction to unity
Downloading and importing project assets
A tour of the village
Importing audio into unity
Inspecting the imported audio files
Audio sources and listeners
Adding an audio source
3D sound and spatial blending
Summary
Chapter 2: Scripting Audio
Introduction to scripting in Unity
Building a musical keyboard
Importing and playing notes
Enhancing the virtual keyboard
Weapons and sound
Throwing the ax
Understanding the axController script
Playing sounds on collision
Randomizing audio
Background music
Chapter 3: Introduction to the Audio Mixer
Introducing the Unity Audio mixer
Creating mixer groups
Shaping audio with effects
Visualizing audio equalization
The master mixer and controlling signal flow
Routing audio signals in the mixer to effects
Audio effects breakdown
Equalization effects
Lowpass and Lowpass simple
Highpass and Highpass simple
ParamEQ
Delay effects
Echo
SFX reverb
Flange
Chorus
Other effects
Pitch Shifter
Normalize
Compressor
The duck volume effect
Chapter 4: Advanced Audio Mixing
Recording audio changes with snapshots
Pausing the scene
Audio Mixer scripting with parameters
A dynamic audio wind effect
Creating environmental audio zones
Dynamic music mixing
Chapter 5: Using the Audio Mixer for Adaptive Audio
Introducing adaptive audio.
Building adaptive audio cues
Creating mood with adaptive music
Vertical remixing with the Audio Mixer
Footsteps with adaptive sound
Chapter 6: Introduction to FMOD
Getting started with FMOD Studio
Installing FMOD Studio
Back to the basics
Effects and mixing
Mixing in a reverb effect
Parameters, snapshots, and triggers
Chapter 7: FMOD for Dyanmic and Adaptive Audio
Dynamic wind and environmental zones
Scripting with FMOD
Revisiting the footsteps example
Adaptive music with FMOD
Transition timelines and stingers
Chapter 8: Visualizing Audio in Games
Analyzing audio with Fast Fourier Transform (FFT) windows
Audio spectrum
Deconstructing signals using FFT and windowing
Examining an audio visualizer
Uncovering the details
Visualization performance and windowing
Audio-driven lighting
Microphone-driven visualizations
Chapter 9: Character Lip Syncing and Vocals
Real-time lip syncing
Speech and phonemes
Blend shape animation
Real-time character lip sync
Recording vocals
Chapter 10: Composing Music
Getting started with Reaper
MIDI and virtual instruments
Virtual instruments
Basic music theory
Chords and chord progressions
Chord progression
Melody and scale
Enhancing the composition
Recording music and vocals
Recording and optimizing vocals
Chapter 11: Audio Performance and Troubleshooting
Audio performance considerations
Profiling performance with Unity
Audio optimization tips and tricks for Unity
Memory optimization tips and tricks
Effects optimization tips and tricks
FMOD performance and optimization
Audio troubleshooting
Index.
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed October 17, 2017).
OCLC:
995052631

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