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Stop staring : facial modeling and animation done right / Jason Osipa.
- Format:
- Book
- Author/Creator:
- Osipa, Jason.
- Language:
- English
- Subjects (All):
- Computer animation.
- Facial expression in art.
- Physical Description:
- 1 online resource (386 p.)
- Edition:
- 2nd ed.
- Place of Publication:
- Indianapolis, Ind. : Wiley, c2007.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Breathe life into your creations With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs. Full of insights drawn from years
- Contents:
- Stop Staring: Facial Modeling and Animation Done Right, Second Edition; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Why This Book; Who Should Read This Book; How Sto Staring Is Organized; Part I: Getting to Know the Face; Chapter 1: Learning the Basics of Lip Sync; The Essentials of Lip Sync; Speech Cycles; Starting with What's Most Important: Visimes; The Simplest Lip Sync; Chapter 2: What the Eyes and Brows Tell Us; The Two Major Brow Movements; The Upper Lids' Effect on Expression; The Lower Lids' Effect on Expression; Eyelines: Perception vs. Reality
- Distraction Is the Enemy of PerformanceChapter 3: Facial Landmarking; Introduction to Landmarking; Landmarking Mouth Creases; Landmarking Brow Creases; Landmarking the Tilt of the Head; Part II: Animating and Modeling the Mouth; Chapter 4: Visimes and Lip Sync Technique; Sync: Wide/Narrow Grows Up; The Best Order of Sync Operations; Sync Example 1: "What am I sayin' in here?"; Sync Example 2: ""Was it boys?"; Chapter 5: Constructing a Mouth and Nose; The Best Edge Flow; The Big Picture; Building the Lips; Building the Surrounding Mouth Area; Building the Nose; Connecting the Nose and Mouth
- Building TeethBuilding the Tongue; The Mouth Wall; Chapter 6: Mouth Keys; Order of Operations; Preparing to Build a Key Set; Default Shapes, Additive Shapes, and; Building the Shapes; Part III: Animating and Modeling the Eyes and Brows; Chapter 7: Building Emotion: The Basics of the Eyes; Building an Upper Face for Practice; Using "Box Head"; Rules of the Game; Example Animations; Continuing and Practicing; Chapter 8: Constructing Eyes and Brows; Building Eyeballs; Building the Eye Sockets; Building the Forehead; Detailing the Inside of the Lid; Chapter 9: Eye and Brow Keys
- Brow Shapes and Texture MapsBuilding Realistic Brow Shapes; Building Stylized Brow Shapes; Tying Up Loose Ends; Part VI: Bringing It Together; Chapter 10: Connecting the Features; Building the Ear; Assembling the Head Pieces; Chapter 11: Skeletal Setup, Weighting, and Rigging; Weighting the Head; The SS2 Eye Rig; Zipper Lips; Chapter 12: Interfaces for Your Faces; Using Expressions to Animate; Interface Concepts; Prep Work for Your Own Setup; Sharing Control Schemes; The "Just Do This" Part; Chapter 13: Squash and Stretch and Squoosh; Local Rigs; Global Rigs; The "Real" Character Has; Rig!
- Using Wraps Changes a Few ThingsTutorial: Rigging Squoosh; Gotchas; Chapter 14: A Shot in Production; Scene 1: Bartender; Scene 2: Lack of Dialogue; Scene 3: Dunce Cap; Scene 4: Salty Old Sea Captain; Scene 5: Pink or Blue?; That's All, Folks!; Gallery: Stop Staring in Color; Index
- Notes:
- Includes index.
- ISBN:
- 9786610855780
- 9781280855788
- 1280855789
- 9780470175040
- 0470175044
- OCLC:
- 155844148
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