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Virtual character design for games and interactive media

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Sloan, Robin J.S., author
Language:
English
Subjects (All):
Computer games--Design.
Computer games.
Computer games--Programming.
Video games--Design.
Video games.
Physical Description:
1 online resource (xxiii, 220 pages) : illustrations
Edition:
1st edition
Distribution:
London : Bloomsbury Publishing (UK), 2023.
Place of Publication:
Boca Raton : CRC Press, 2015.
Language Note:
English
System Details:
text file
Summary:
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.Virtual Character Design
Contents:
Front Cover; Contents; Acknowledgments; About the Author; Introduction; Chapter 1: Anatomy and Physical Cues; Chapter 2: Visual and Audio Design Principles; Chapter 3: Representation, Customization, and Transformation; Chapter 4: Personality, Emotion, and Expression; Chapter 5: Context, Story, and Gameplay; Chapter 6: Acting, Movement, and Animation; Chapter 7: Control : The Aesthetics of Playable Characters; Chapter 8: Cast : The Aesthetics of the Virtual Ensemble; Chapter 9: Complexity : The Aesthetics of Hyperreal Characters; Glossary; Ludography; Back Cover
Notes:
"A K Peters Book" -- Title page
Description based upon print version of record.
Includes bibliographical references.
ISBN:
9781498760263
1498760260
9780429169847
0429169841
9781466598201
1466598204
OCLC:
1080584382

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