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Learning Java through games / Lubomir Stanchev.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Stanchev, Lubomir, 1975- author.
Language:
English
Subjects (All):
Java (Computer program language)--Problems, exercises, etc.
Java (Computer program language).
Java (Computer program language)--Textbooks.
Physical Description:
1 online resource (383 p.)
Edition:
1st edition
Place of Publication:
Boca Raton, Florida : CRC Press, 2014.
Language Note:
English
System Details:
text file
Summary:
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.
Contents:
Front Cover; Dedication; Contents; Preface; About the Author; List of Figures; List of Tables; Part I - Basic Principles; Chapter 1 - Computer Hardware and Software; Chapter 2 - Data Types and Conditional Statements; Chapter 3 - Loops; Chapter 4 - Methods and Formatted Output; Chapter 5 - Introduction to Arrays; Chapter 6 - Introduction to Classes; Chapter 7 - The ArrayList Class and the enum Keyword; Part II - Advanced Programming Techniques; Chapter 8 - Classes Revisited; Chapter 9 - Fun with Swing; Chapter 10 - Nested Classes and Event Handling
Chapter 11 - The Breakout Game (Complete Version)Chapter 12 - Layout Management and GUI Components; Chapter 13 - Exception Handling and Files; Chapter 14 - Recursion; Chapter 15 - Java Applets; Back Cover
Notes:
Description based on print version record.
"An A K Peter book."
ISBN:
9781040073544
1040073549
9780429167683
0429167687
9781138428034
1138428035
9781466593329
1466593326
OCLC:
900464507

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