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The SparkFun guide to processing : create interactive art with code / by Derek Runberg.
- Format:
- Book
- Author/Creator:
- Runberg, Derek, author.
- Language:
- English
- Subjects (All):
- Processing (Computer program language).
- Computer art.
- Digital video.
- Arduino (Programmable controller)--Programming.
- Arduino (Programmable controller).
- Physical Description:
- 1 online resource (309 p.)
- Edition:
- 1st edition
- Other Title:
- Create interactive art with code
- Place of Publication:
- San Francisco, California : No Starch Press, 2015.
- Language Note:
- English
- System Details:
- text file
- Summary:
- The SparkFun Guide to Processing is a hands-on introduction to Processing for non-coders.
- Contents:
- About the Author ; About SparkFun Electronics ; About the Technical Reviewer ; Contents ; Contents in Detail ; Foreword; Introduction ; Why Start Making with Processing? ; Who This Book is For ; A Note to Teachers ; What's in this Book ; The Processing Community ; Online Resources ; Project 0: Getting Started with Processing ; About Processing ; A Programming Language ; A Tool for Art and Design ; An Open Source Project ; Installing Processing ; The IDE ; A Quick Tour ; The Preferences Window ; Hello World ; Anatomy of a Sketch ; A Two-Part Recipe ; Syntax ; Data Types
- Cartesian Coordinate Plane Project 1: Pixel Art ; Gather Your Materials ; Drafting Your Pixel Art ; Translating Your Sketch into Code ; Adding Color ; Order Matters ; Removing or Modifying Your Outlines ; Scaling Your Sketch to Epic Proportions ; Taking It Further ; Project 2: Holiday Card ; Gather Your Materials ; Drawing More Shapes! ; Ellipses ; Lines ; Quadrilaterals ; Triangles ; Programming a Digital Collage ; Setting the Stage ; Gluing Down the Pieces ; Printing to the Console ; Taking It Further ; Project 3: A First Dynamic Sketch ; More on Variables ; Anatomy of a Variable
- Where to Use a Variable Math in Processing ; Logic ; Inside if() Statements ; A Refresher on Relational Operators ; Logical Operators ; Following the Bouncing Ball ; Moving in One Direction ; Creating Walls ; Trails of Color and Multiple Variables ; Reusing Code ; Manipulating Individual Shapes ; Taking It Further ; Project 4: Interactive Time-Based Art ; Built-in Values ; Finding the Mouse and Keypresses ; Telling Time ; Putting Built-in Values into Action ; Extending Your Range ; Transformation Functions ; An Abstract Clock ; Comparing the Major Time Functions ; Spicing It Up!
- Sharing Your Project! Taking It Further ; Project 5: Enter the Matrix ; What is a Matrix? ; Thinking with Matrices ; Translation Revisited ; Rotation Revisited ; Scaling Revisited ; Hacking Your Previous Projects ; Taking It Further ; Project 6: Image Processing with a Collage ; Finding an Image to Use ; The PImage Data Type ; Using Your Image in a Sketch ; Image Modes ; Transformation ; A Photo Collage ; Multiple Images ; Returning to the Matrix ; Scattered Photos ; Applying Tints ; Filter Basics ; Processing Objects ; Taking It Further ; Project 7: Playing with Text ; The String Data Type
- Basic Text Functions Text Modifiers ; Fonts ; Creating a Font ; Loading a Font ; A Simplified Typewriter ; Fetching Letter Keys ; Useful Delays ; A Data Dashboard ; Fetching Statistics and Setting Up ; Indicating Mouse Quadrant ; Showing Time and Mouse Coordinates ; Taking It Further ; Project 8: Two Drawing Programs ; More Mouse Variables ; Event Functions ; Rainbow Doodles ; Implementing mouseDragged() ; Implementing mousePressed() ; A Simple Painting Program ; Creating a Color-Changing Feedback Box ; Changing the Pen Color ; Taking It Further ; Project 9: A Maze Game
- Gather Your Materials
- Notes:
- Includes index.
- Description based on print version record.
- ISBN:
- 9781457190001
- 1457190001
- 9781593277215
- 1593277210
- OCLC:
- 936012069
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