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Effortless Flex 4 development

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Ullman, Larry E, Author.
Language:
English
Subjects (All):
Flex (Computer file).
Internet programming--Development.
Internet programming.
Application software--Computer programs.
Application software.
Web site development.
Client/server computing.
Physical Description:
1 online resource (xviii, 437 p.) : ill.
Edition:
1st edition
Place of Publication:
[Place of publication not identified] New Riders 2010
Language Note:
English
System Details:
text file
Summary:
First the Web was all static content (HTML). Then as more was expected of sites, server-side technologies like PHP became necessary. But now Rich Internet Applications (RIA) put a lot of the functionality back in the Web browser, so a server-side technology alone will no longer suffice. Developers who have been doing server-side work for years need to broaden their horizons to provide a rich client-side experience. Enter Effortless Flex 4 Development by bestselling author Larry Ullman. Flash-Flex is a powerful duo for providing a rich, client-side experience. The first third of this book covers the fundamentals of creating Flex apps. The second third is about getting, displaying, validating, and sending data: locally, remotely, and from the user. All server-side code in this book is PHP, and this data-centric view and larger support for PHP is a key focus in Flex 4. The last third is about rounding out the know-how for full application development. Taking advantage of what Flex 4 has to offer, developers can quickly learn how to create RIAs, some of which interact with PHP scripts running on the server. Adobe has open-sourced Flex and made its SDK freely available, so it is becoming more attractive to developers who prefer open-source projects over commercial ones. Since the author is writing this book as a developer/programmer for other developers/programmers (as opposed to a designers), there is a predominance of how-tos and real-world practices.
Contents:
Cover
Contents
Introduction
What is Flash?
Why use Flash?
The Case for RIAs
The Case for Flash
The Case Against Flash
What is Flex?
About This Book
PART ONE: THE FUNDAMENTALS
Chapter One: Building Flex Applications
A Survey of the Land
Basic MXML
Using Flash Builder
The Open Source Alternative
Creating Desktop Applications
Getting Help
Chapter Two: User Interface Basics
Things to know
Cusstomizing the Application
Simple Controls
Controlling the Layout
Creating Forms
Putting it All Together
Chapter Three: ActionScript You Need to Know
Data Binding
OOP Fundamentals
ActinScript and MXML
ActionScript Comments
Simple Data Types
Creating Functions
Looking Ahead: the Click Event
Control Structures
Arrays
Loops
Manipulating Components
Debugging Techniques
Chapter Four: Event Management
Fundamental Concepts
Inline Event Handling
Functions as Event Handlers
System Events
User Events
Managing Event Handlers with ActionScript
PART TWO: DATA AND COMMUNICATIONS
Chapter Five: Displaying Data
Representing Data
Providing Data to Components
ComboBox and DropDownList Components
The List Component
The DataGrid Component
Chapter Six: Manipulating Data
Using Label Functions
Item Renderers
Changing the Editor
The DataGroup Component
Formatting Data
Validating Data
Chapter Seven: Common Data Formats
The Client-Server Relationship
Four Data Formats
Data Formats in PHP
Data Types in ActionScript
Debugging
Chapter Eight: Using Simple Services
Flash Security Model
Setting Up a Local Environment
Creating the PHP Scripts
Flex Networking Components
The HTTPService Component
Sending Data to a Server
Flash Builder Data Wizards
Using the Network Monitor.
Chapter Nine: Using Complex Services
Connecting to Web Services
Setting Up the Local Environment
Using RPC
Data Management in Flash Builder
Data Paging
Creating Value Objects
Adding Authentication
PART THREE: APPLICATION DEVELOPMENT
Chapter Ten: Creating Custom Code
Simple Custom Components
A Wee Bit More OOP
Using ActionScript in Components
Custom Events
Creating a Custom Editor
Chapter Eleven: Improving the User Experience
Establishing Menus
Adding Navigation
Using View States
Adding Deep Linking
More on ToolTips
Chapter Twelve: Alerts and Pop-ups
Working with Alerts
Creating Pop-up Windows
Communicating Between Windows
Chapter Thirteen: Improving the Appearance
Creating Graphics
Styling Applications
Skinning Applications
Working with Fonts
Using Themes
Index.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612658808
9780131389489
0131389483
9781282658806
1282658808
9780131389472
0131389475
OCLC:
1027195761

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