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Understanding virtual reality : interface, application, and design / William R. Sherman, Alan B. Craig.

EBSCOhost Academic eBook Collection (North America) Available online

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O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Sherman, William R.
Contributor:
Craig, Alan B.
Series:
Morgan Kaufmann series in computer graphics and geometric modeling.
Morgan Kaufmann series in computer graphics and geometric modeling
Language:
English
Subjects (All):
Human-computer interaction.
Virtual reality.
Physical Description:
1 online resource (xxix, 908 pages) : illustrations (some color).
Edition:
1st edition
Place of Publication:
Amsterdam ; Boston : Morgan Kaufmann Publishers, 2003.
Language Note:
English
System Details:
text file
Summary:
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying
Contents:
Front Cover; Understanding Virtual Reality: Interface, Application, and Design; Copyright Page; Contents; Preface; PART I: WHAT IS VIRTUAL REALITY?; CHAPTER 1. Introduction to Virtual Reality; Defining Virtual Reality; Four Key Elements of Virtual Reality Experience; A History of VR: Where Did Virtual Reality Technology Come From?; Chapter Summary; CHAPTER 2. VR: The Medium; Communicating Through a Medium; A Medium's Content: A Virtual World; How Are Ideas Transmitted?; Common Issues of Human Communication Media; Narrative: Immotive Versus Interactive; Form and Genre
Experience Versus InformationChapter Summary; PART II: VIRTUAL REALITY SYSTEMS; CHAPTER 3. Interface to the Virtual World-Input; User Monitoring (User Input to the Virtual World); World Monitoring (Dynamic Input to the Virtual World); Chapter Summary; CHAPTER 4. Interface to the Virtual World-Output; Visual Displays; Aural Displays; Haptic Displays; Vestibular and Other Senses; Chapter Summary; CHAPTER 5. Rendering the Virtual World; Representation of the Virtual World; Visual Representation in VR; Aural Representation in VR; Haptic Representation in VR; Representation Summary
Rendering SystemsVisual Rendering Systems; Aural Rendering Systems; Haptic Rendering Systems; Chapter Summary; Color plates follow page 280; CHAPTER 6. Interacting with the Virtual World; User Interface Metaphors; Manipulating a Virtual World; Navigating in a Virtual World; Interacting with Others; Interacting with the VR System (Metacommands); Chapter Summary; CHAPTER 7. The Virtual Reality Experience; Immersion; Rules of the Virtual World: Physics; Substance of the Virtual World; Chapter Summary; CHAPTER 8. Experience Design: Applying VR to a Problem; Will VR Meet Your Goals?
Creating a VR ApplicationDesigning a VR Experience; The Future of VR Design; Chapter Summary; CHAPTER 9. The Future of Virtual Reality; The State of VR; The Field of VR Research; Trends; Technology Futures; Software; Application Futures; Chapter Summary: The Future Is Happening Now; PART III: THE APPENDICES; A. NICE, An Educational Experience; B. Crumbs, A Tool for Scientific Visualization; C. Boeing Wire Bundles, An Augmented Reality System; D. Placeholder, An Artistic Exploration; References; Index; About the Authors
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
9786612284878
9780128183991
0128183993
9781282284876
1282284878
9780080520094
008052009X
OCLC:
1076274654

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