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Microsoft HoloLens by example : create immersive augmented reality experiences / Joshua Newnham.
- Format:
- Book
- Author/Creator:
- Newnham, Joshua, author.
- Language:
- English
- Subjects (All):
- Application software--Development.
- Application software.
- Virtual reality.
- Physical Description:
- 1 online resource (386 pages) : illustrations (some color), photographs
- Edition:
- 1st edition
- Other Title:
- HoloLens by example
- Place of Publication:
- Birmingham, England ; Mumbai, [India] : Packt, 2017.
- System Details:
- text file
- Biography/History:
- Newnham Joshua: Joshua Newnham is a technology lead at a global design firm, Method, focusing on the intersection of design and artificial intelligence (AI), specifically in the areas of computational design and human computer interaction. Prior to this, he was a technical director at Masters of Pie, a virtual reality (VR) and augmented reality (AR) studio focused on building collaborative tools for engineers and creatives.
- Summary:
- Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
- Contents:
- Microsoft HoloLens By Example: Create immersive Augmented Reality experiences
- Notes:
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed September 26, 2017).
- OCLC:
- 1004966441
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