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There's not an app for that : mobile user experience design for life / Simon Robinson, Gary Marsden, Matt Jones.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Robinson, Simon, 1984- author.
Marsden, Gary, author.
Jones, Matt, 1968- author.
Language:
English
Subjects (All):
Mobile computing.
Application software.
Human-computer interaction.
Physical Description:
1 online resource (443 p.)
Edition:
1st edition
Place of Publication:
Waltham, Massachusetts : Morgan Kaufmann, 2015.
Language Note:
English
System Details:
text file
Summary:
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on ""challenging your approach"", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvemen
Contents:
Front Cover; THERE'S NOT AN APP FOR THAT; Copyright; Dedication; Contents; Preface; About the Authors; Acknowledgments; Photo Credits; Chapter 1 - Introduction; Ecstasy; Angst; Losing ourselves; Rebellion not retreat; Life under a lid; Future, now; Resources; Chapter 2 - Problem 1: From Touch to Feeling; Built as bodies, built for materials; Breaking the glass: Visions of what might be possible; Rising to the challenge; Resources; Chapter 3 - Opportunity 1.1: Inspired by Food; Multisensory interaction; Material properties impact interaction; Going beyond "good for us"; Takeaways; Resources
Chapter 4 - Opportunity 1.2: Inspired by FashionTouching fabric and touching the screen; Wearables that respond to wear; Intimate interfaces; Pret-a-porter; Resources; Chapter 5 - Opportunity 1.3: Inspired by Fitness; Designing for how our bodies move; Effortful design; Are you designing for cyborgs or centaurs?; Moving on; Resources; Chapter 6 - Opportunity 1.4: Inspired by Materials; Modalities and multimodality; Tangibles: Getting physical; Emerging interface materials; Resources; Chapter 7 - Problem 2: From Heads Down to Face on; What is "heads down"?; How did this happen?; Face on
So what's to be done?Resources; Chapter 8 - Opportunity 2.1: In your Face Technology; Surely heads-up displays are the answer?; Is speech the answer?; Why do we need to think of alternatives to these exciting technologies?; Resources; Chapter 9 - Opportunity 2.2: In the World Approaches; Weaning off heads down: Glanceable displays; Apps that bite back; Beyond the instant; Direct manipulation and the power of the wand metaphor; When heads down works; Facing up to reality; Resources; Chapter 10 - Problem 3: From Clinical to Clutter; Ordered chaos; So what's to be done?; Resources
Chapter 11 - Opportunity 3.1: Inspired by MessDesigning for messy organization; Designing for messy interaction; Designing for mess media; Mess and creativity; Using clutter in the world; Tidying up; Resources; Chapter 12 - Opportunity 3.2: Inspired by Uncertainty; Illustrating the value of uncertainty: Navigation without navigating; Finding your own way; Resources; Chapter 13 - Problem 4: From Private and Personal to Public and Performance; Together moments; Performance at the periphery; Leaning in; Out of the shadows and onto the stage; Resources
Chapter 14 - Opportunity 4.1: Mobiles as PropsDesigning to encourage people to use their mobiles together; Designing as if mobiles were public rather than private devices; Supporting role to leading actor; Resources; Chapter 15 - Opportunity 4.2: Extravagant Computing; Small screen, large screen; Self-expression and embarrassment; Resources; Chapter 16 - Problem 5: From Distanced to Mindful Interaction; Distancing us; Becoming mindful; Resources; Chapter 17 - Opportunity 5.1: Designing Mindful Communication Apps; Modes of interaction; Anchor 110; Space; Identity: Who we are; An app for that
Solving the problem without apps
Notes:
Includes index.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9780124166998
0124166997
OCLC:
894223230

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