My Account Log in

1 option

Agile user experience design : a practitioner's guide to making it work / Diana DeMarco Brown.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Brown, Diana (Diana DeMarco)
Language:
English
Subjects (All):
Agile software development.
User interfaces (Computer systems).
Physical Description:
1 online resource (191 p.)
Edition:
1st ed.
Place of Publication:
Waltham, Mass. : Morgan Kaufmann, 2013.
Language Note:
English
System Details:
text file
Summary:
Being able to fit design into the Agile software development processes is an important skill in today's market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You'll learn about what contributes to your team's success, and which factors to consider when determining the best path for getting there. After reading this book, you'll have the knowledge to im
Contents:
Front Cover; Agile User Experience Design: A Practitioner's Guide toMaking It Work; Copyright; Dedication; Contents; Introduction; About the Author; Chapter1 - Introduction to Agile; INTRODUCTION; AGILE VALUES + UX; AGILE PRINCIPLES +UX; COMMON METHODS; COMMON TERMS; SUMMARY; References; Chapter2 - Agile Methods + UX = Agile UX; INTRODUCTION; FITTING A UX PEG INTO AN AGILE-SHAPED HOLE; THE UX WORK; SUMMARY; References; Chapter3 - Case Studies; INTRODUCTION; SUZANNE O'KELLY, APPNEXUS; THYRA RAUCH, IBM; ARCHIE MILLER, SNAGAJOB.COM; CAROL SMITH, PERFICIENT; KAYLA BLOCK, PAR SPRINGER MILLER
ANONYMOUS 1, AT AN ENTERPRISE SOFTWARECOMPANYKey points; ANONYMOUS 2, A LARGE DESKTOP SOFTWARECOMPANY; AUSTIN GOVELLA, AVANANDE; JOSH O'CONNOR, NATIONAL COUNCIL FOR THEBLIND, IRELAND; ADRIAN HOWARD, QUIETSTARS; ELISA MILLER, SENIOR USER EXPERIENCE ENGINEER GE HEALTHCARE; SUMMARY; References; Chapter4 - Common Success Factors; INTRODUCTION; PROJECT OVER PROCESS; TEAM DYNAMICS; COMMUNICATION; DEFINE THE BIG PICTURE; TRAINING; ADAPT AND EVOLVE; SUMMARY; References; Chapter5 - Frequently Asked Questions; INTRODUCTION; SHOULD WE EVEN BE AGILE?; HOW LONG SHOULD SPRINTS BE?
WHAT DELIVERABLES SHOULD UX PRODUCE?HOW SHOULD THE UX TEAM FIT INWITH THE DEVELOPMENT SPRINTS?; HOW DO YOU GET DEVELOPERS TO TALK ABOUTTHE DESIGN OF ONE THING WHILE THEY ARE BUSYIMPLEMENTING ANOTHER?; HOW DO YOU GET DEVELOPERS TO TALK ABOUTTHE DESIGN OF ONE THING WHILE THEY ARE BUSYIMPLEMENTING ANOTHER?; HOW DO WE FIT USER RESEARCH INTOTHE SPRINT CYCLE?; WHAT IF THE TEAM CLAIMS TO BE AGILE,BUT AGILE VALUES ARE NOWHERE TO BE SEEN?; WHAT IF THE TEAM IS NOT COLOCATED?; WHAT IF THE TEAM IS NOT COLOCATED?; HOW DOES THE UX TEAM PLAN AND RESEARCHFOR THE NEXT RELEASE?
HOW DO YOU MANAGE INTERNALSTAKEHOLDERS?HOW DO YOU MANAGE INTERNALSTAKEHOLDERS?; Reference; Chapter6 - Using Agile Concepts for UX Teams; INTRODUCTION; CREATING A USER EXPERIENCE BACKLOG; RECURRING USER TESTING; RECURRING USER TESTING; CONSTANT FEEDBACK AND ITERATION; CONSTANT FEEDBACK AND ITERATION; NO DESIGN DIVAS OR HEROES; FOCUSING ON COMMUNICATION OVERDOCUMENTATION; THINKING AND COMMUNICATING IN TERMSOF USER STORIES; DEFINING ACCEPTANCE CRITERIA; USING LESS UP-FRONT DESIGN; USING LESS UP-FRONT DESIGN; Index
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
9781283683586
128368358X
9780123914095
0123914094
OCLC:
817883310

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account