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Object-Oriented Programming with ANSI and Turbo C++

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Kamthane, Ashok, Author.
Language:
English
Subjects (All):
Turbo C++.
Information Technology--General and Others.
Local Subjects:
Information Technology--General and Others.
Physical Description:
1 online resource (1 v.) : ill.
Edition:
1st edition
Other Title:
Object-oriented programming with American National Standard Institute and Turbo C++
Place of Publication:
[Place of publication not identified] Pearson Education Canada 2009
Language Note:
English
System Details:
text file
Summary:
A student-friendly, practical and example-driven book, Object-Oriented Programming with ANSI and Turbo C++ gives you a solid background in the fundamentals of C++ which has emerged as a standard object-oriented programming language. This comprehensive book, enriched with illustrations and a number of solved programs, will help you unleash the full potential of C++. Prof. Kamthane explains each concept in an easy-to-understand manner and takes you straight to applications. He believes that practice makes a man perfect, and this book aims at making you one.
Contents:
Cover
Preface
Contents
Chapter 1: Introduction to C++
1.1 Evolution of C++
1.2 ANSI Standard
1.3 Object-Oriented Technology
1.4 Disadvantage of Conventional Programming
1.5 Programming Paradigms
(1) Monolithic Programming
(2) Procedural Programming
(3) Structured Programming
1.6 Preface to Object-Oriented Programming
1.7 Key Concepts of Object-Oriented Programming
(1) Objects
(2) Classes
(3) Method
(4) Data Abstraction
(5) Encapsulation
(6) Inheritance
(7) Polymorphism
(8) Dynamic Binding
(9) Message Passing
(10) Reusability
(11) Delegation
(12) Genericity
1.8 Advantages of OOP
1.9 Object-Oriented Languages
1.10 Usage of OOP
1.11 Usage of C++
Summary
Exercises
Chapter 2: Input and Output in C++
2.1 Introduction
2.2 Streams in C++
2.3 Pre-Defined Streams
2.4 Buffering
2.5 Stream Classes
2.6 Formatted and Unformatted Data
2.7 Unformatted Console I/O Operations
Input and Output Streams
2.8 Typecasting with cout Statement
Difference in Using C and C++ I/O Functions
2.9 Member Functions of Istream Class
2.10 Formatted Console I/O Operations
2.11 Bit Fields
2.12 Flags Without Bit Field
2.13 Manipulators
2.14 User-Defined Manipulators
2.15 Manipulator with One Parameter
2.16 Manipulators with Multiple Parameters
2.17 Custom Built I/O Objects
(1) Creating Output Object
(2) Creating Input Object
Chapter 3: C++ Declarations
3.1 Introduction
3.2 Parts of C++ Program
(1) Include Files Section
(2) Class Declaration or Definition
(3) Class Function Definitions
(4) The main () Function
3.3 Types of Tokens
3.4 Keywords
3.5 Identifiers
(1) Variable Declaration and Initialization
3.6 Dynamic Initialization
3.7 Data Types in C++.
3.8 Basic Data Type
3.9 Derived Data Type
(1) Pointers
(2) Functions
(3) Arrays
(4) References
3.10 User-Defined Data Type
(1) Structure and Classes
(2) Union
(3) Enumarated Data Type
3.11 The void Data Type
3.12 Type Modifiers
3.13 Wrapping Around
3.14 Typecasting
(1) Explicit Typecasting
(2) Implicit Type Conversion
3.15 Constants
(1) Literal Constant
(2) Symbolic Constant
3.16 Constant Pointers
(1) Constant Pointer
(2) Pointer to Constant
(3) Pointer and Variable both Constants
3.17 Operators in C and C++
3.18 Precedence of Operators in C++
Precedence of * and [ ] Operators
3.19 Referencing (&) and Dereferencing (*) Operators
Referencing Operator (&)
Principles for Declaring Reference Variable
Dereferencing Operator (*)
Difference Between & and * Operator
3.20 Scope Access Operator
3.21 Memory Management Operators
3.22 Comma Operator
3.23 Comma in Place of Curly Braces
Chapter 4: Control Structures
4.1 Introduction
4.2 Decision-Making Statements
4.3 The if-else Statement
4.4 The Nested if-else Statement
The if-else-if Ladder Statement
4.5 The jump Statement
4.6 The goto Statement
4.7 The break Statement
4.8 The continue Statement
4.9 The switch case Statement
4.10 The Nested switch()case Statement
4.11 Loops in C/C++
4.12 The for Loop
4.13 Nested for Loops
4.14 The while Loop
4.15 The do-while Loop
Chapter 5: Functions in C++
5.1 Introduction
5.2 The main () Function in C and C++
5.3 Parts of Function
(1) Function Prototypes
(2) Function Definition
(3) Function Call
(4) Actual and Formal Arguments
(5) The return Statement
5.4 Passing Arguments
(1) Pass by Value
(2) Pass by Address
(3) Passsing by Reference.
5.5 LValues and RValues
(1) Lvalues (Left values)
(2) Rvalues (Right values)
5.6 Return by Reference
5.7 Returning More Values by Reference
5.8 Default Arguments
5.9 The const Argument
5.10 Inputting Default Arguments
5.11 Inline Functions
5.12 Function Overloading
5.13 Principles of Function Overloading
5.14 Precautions with Function Overloading
5.15 Library Functions
Chapter 6: Classes and Objects
6.1 Introduction
6.2 Structures in C
6.3 Structures in C++
6.4 Classes in C++
6.5 Declaring Objects
(1) Accessing Class Members
6.6 The public Keyword
6.7 The private Keyword
6.8 The protected Keyword
6.9 Defining Member Functions
(1) Member Function inside the Class
(2) Private Member Function
(3) Member Function Outside the Class
6.10 Characteristics of Member Functions
6.11 Outside Member Function Inline
6.12 Rules for Inline Functions
6.13 Data Hiding or Encapsulation
6.14 Classes, Objects and Memory
6.15 Static Member Variables and Functions
(1) Static Member Variables
(2) Static Member Functions
(3) Static Private Member Function
(4) Static Public Member Variable
6.16 Static Object
6.17 Array of Objects
6.18 Objects as Function Arguments
6.19 friend Functions
friend Classes
6.20 The const Member Function
6.21 Recursive Member Function
6.22 Local Classes
6.23 Empty, Static and Const Classes
6.24 Member Functions and Non-Member Functions
6.25 The main () as a Member Function
6.26 Overloading Member Functions
6.27 Overloading main() Function
6.28 The main (), Member Function and Indirect Recursion
6.29 Bit Fields and Classes
Chapter 7: Constructors and Destructors
7.1 Introduction
7.2 Constructors and Destructors
(1) Constructors.
(2) Destructors
7.3 Characteristics of Constructors and Destructors
(1) Constructors
(2) Destructors
7.4 Applications with Constructors
7.5 Constructors with Arguments
7.6 Overloading Constructors
7.7 Constructors with Default Arguments
7.8 Copy Constructors
7.9 The const Objects
7.10 Destructors
7.11 Calling Constructors and Destructors
7.12 Qualifier and Nested Classes
7.13 Anonymous Objects
7.14 Private Constructors and Destructors
7.15 Dynamic Initialization Using Constructors
7.16 Dynamic Operators and Constructors
7.17 The main () as a Constructor and Destructor
7.18 Recursive Constructor
7.19 Program Execution before main ()
7.20 Constructor and Destructor with Static Members
7.21 Local vs Global Object
Chapter 8: Operator Overloading and Type Conversion
8.1 Introduction
8.2 The Keyword Operator
8.3 Overloading Unary Operators
8.4 Operator Return Type
8.5 Constraint on Increment and Decrement Operators
8.6 Overloading Binary Operators
(1) Overloading Binary Operators Using Member Functions
(2) Overloading Binary Operators Using Friend Functions
8.7 Overloading with friend Function
8.8 Type Conversion
(1) Conversion from Basic to Class Type
(2) Conversion from Class Type to Basic Data Type
(3) Conversion from One Class Type to Another Class Type
8.9 Rules for Overloading Operators
8.10 One Argument Constructor and Operator Function
8.11 Overloading Stream Operators
Chapter 9: Inheritance
9.1 Introduction
9.2 Access Specifiers and Simple Inheritance
(1) Public Inheritance
(2) Private Inheritance
9.3 Protected Data with Private Inheritance
(1) Member Functions Scope
9.4 Types of Inheritances
(1) Single Inheritance
(2) Multiple Inheritance.
(3) Hierarchical Inheritance
(4) Multilevel Inheritance
(5) Hybrid Inheritance
(6) Multipath Inheritance
9.5 Single Inheritance
9.6 Multilevel Inheritance
9.7 Multiple Inheritance
9.8 Hierarchical Inheritance
9.9 Hybrid Inheritance
9.10 Multipath Inheritance
9.11 Virtual Base Classes
9.12 Constructors, Destructors and Inheritance
(1) Base and Derived Classes with Constructor
(2) Base Class with Various Constructors and Derived Class with One Constructor
(3) Base and Derived Classes without Default Constructor
(4) Constructors and Multiple Inheritance
(5) Constructors in Multiple Inheritances with Explicit Call
(6) Multiple Inheritance and Virtual Class
(7) Execution of Constructors in Multilevel Inheritance
9.13 Object as a Class Member
9.14 Abstract Classes
9.15 Qualifier Classes and Inheritance
9.16 Common Constructor
9.17 Pointers and Inheritance
9.18 Overloading Member Function
9.19 Advantages of Inheritance
9.20 Disadvantages of Inheritance
Chapter 10: Pointers and Arrays
10.1 Introduction
(1) Features of Pointers
10.2 Pointer Declaration
10.3 Void Pointers
10.4 Wild Pointers
10.5 Pointer to Class
10.6 Pointer to Object
10.7 The this Pointer
10.8 Pointer to Derived Classes and Base Classes
10.9 Pointer to Members
10.10 Accessing Private Members with Pointers
10.11 Direct Access to Private Members
10.12 Address of Object and Void Pointers
10.13 Arrays
(1) Array Declaration and Initialization
10.14 Characteristics of Arrays
10.15 Initialization of Arrays Using Functions
10.16 Arrays of Classes
Chapter 11: C++ and Memory
11.1 Introduction
11.2 Memory Models
(1) Tiny
(2) Small
(3) Medium
(4) Compact
(5) Large
(6) Huge.
(7) Segment and Offset Address.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9788131775851
8131775852
OCLC:
842893474

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