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Iphone application development for dummies / by Neal Goldstein.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Goldstein, Neal.
Series:
--For dummies.
--For dummies
Language:
English
Subjects (All):
Developer's library.
iPhone (Smartphone)--Programming.
iPhone (Smartphone).
Computer software--Development.
Computer software.
Mobile computing.
Physical Description:
1 online resource (671 p.)
Edition:
2nd ed.
Place of Publication:
Hoboken, NJ : Wiley, 2009.
Language Note:
English
Summary:
Making Everything Easier! With iPhone? Application Development for Dummies, Second Edition, you'll learn to: Design small- or large-scale iPhone applications for profit or fun Create new iPhone apps using Xcode? Get your applications into the App Store Work with frameworks Got a good idea? Turn it into an app, have some fun, and pick up some cash! Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro
Contents:
Cover; Table of Contents; Title Page; Introduction; Part I: Getting Started; Chapter 1: Creating Killer iPhone Applications; Chapter 2: Looking Behind the Screen; Chapter 3: Enlisting in the Developer Corps; Part II: Using the iPhone Development Tools; Chapter 4: Getting to Know the SDK; Chapter 5: Building the User Inter face; Chapter 6: While Your Application Is Running; Part III: From ""Gee, That's a Good Idea,"" to the App Store; Chapter 7: Actually Writing Code; Chapter 8: Entering and Managing Data; Chapter 9: Saving Data and Creating a Secret Button; Chapter 10: Using the Debugger
Chapter 11: Buttoning It Down and Calling HomeChapter 12: Death, Taxes, and the iPhone Provisioning; Part IV: An Industrial-Strength Application; Chapter 13: Designing Your Application; Chapter 14: Setting the Table; Chapter 15: Enhancing the User Experience; Chapter 16: Creating Controllers and Their Models; Chapter 17: Finding Your Way; Part V: The Part of Tens; Chapter 18: Top Ten Apple Sample Applications (with Code!); Chapter 19: Ten Ways to Be a Happy Developer
Notes:
Includes index.
ISBN:
0-470-92901-4
0-470-60528-6
OCLC:
727647143

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