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Write your way into animation and games : create a writing career in animation and games / Christy Marx.
- Format:
- Book
- Author/Creator:
- Marx, Christy, author.
- Language:
- English
- Subjects (All):
- Animated films--Authorship.
- Animated films.
- Video games--Authorship.
- Video games.
- Physical Description:
- 1 online resource (vi, 418 p. ) ill.
- Edition:
- 1st edition
- Place of Publication:
- Burlington, Mass. : Focal Press/Elsevier, 2010.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Christy Marx offers expert advice on how to become an animation and games writer. She includes in this book helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives.
- Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand
- Contents:
- Introduction: Introduction to Animation Writing 1 Marx Writingfor Animation, Comics and Games: Animation terminology 2 Marx Writingfor Animation, Comics and Games: The Basics 3 Wright: Animation Writing and Development: Basic Animation Writing Structure 4 Wright: Animation Writing and Development: Developing Characters 5 Wright: Animation Writing and Development: Comedy and Gag Writing 6 Wright: Animation Writing and Development: The Animation Feature 7 Wright: Animation Writing and Development: The Pitch 8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering 9 Wright: Animation Writing and Development: Agents, Networking and Finding Work Marx Introduction: Introduction to Game Writing 10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design 11 Miller: Digital Storytelling: Interactivity and its Effects 12 Miller: Digital Storytelling: Old Tools/New Tools 13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer 14 Miller Digital Storytelling: Creating a Work of Digital Storytelling 15 Marx: Writingfor Animation, Comics and Games: the Script Format 16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting 17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative 18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative 19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge 20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play 21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management 22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play 23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games 24 Miller: Digital Storytelling: Working as a Digital Storyteller 25 Miller: Digital Storytelling: Creating Your Own Showcase 26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
- Notes:
- Includes index.
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9786612717314
- 9781136131493
- 1136131493
- 9781136131509
- 1136131507
- 9781282717312
- 1282717316
- 9780240813448
- 0240813448
- OCLC:
- 680620880
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