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3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.
- Format:
- Book
- Author/Creator:
- Gahan, Andrew, author.
- Language:
- English
- Subjects (All):
- Computer graphics.
- Automobiles--Design and construction--Data processing.
- Automobiles.
- Three-dimensional imaging.
- Video games--Design.
- Video games.
- Computer animation.
- Physical Description:
- 1 online resource (xvii, 449 p. ) ill. (chiefly col.)
- Edition:
- 1st edition
- Other Title:
- Three-dimensional automotive modeling
- Place of Publication:
- Amsterdam ; Boston : Elsevier/Focal Press, 2011.
- Language Note:
- English
- System Details:
- text file
- Summary:
- '3D Automotive Modeling' is an insider's guide to modeling and designing 3D cars, coming straight to you from from the top automotive designers of the day, and world-class game developers.
- Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get:
- Contents:
- Duster Concept; Modeling the DUSTER in 3ds Max; Chicago-Styled Hot Rod Concept; Modeling the Chicago-Styled Hot Rod; Team Hizashi Racing Concept; Team Hizashi Racing Concept-From CAD to Complete; Gallery; A Photogrammetric Vehicle Pipeline; Vortex Concept; Vortex Modeling in Kaya; Mobile Suit Concept; Modeling the Mobile Suit
- Notes:
- Includes index.
- Description based on print version record.
- ISBN:
- 9786612879869
- 9781136130137
- 1136130136
- 9781136130144
- 1136130144
- 9781282879867
- 1282879863
- 9780240814292
- 0240814290
- OCLC:
- 688502727
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