My Account Log in

1 option

3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Gahan, Andrew, author.
Language:
English
Subjects (All):
Computer graphics.
Automobiles--Design and construction--Data processing.
Automobiles.
Three-dimensional imaging.
Video games--Design.
Video games.
Computer animation.
Physical Description:
1 online resource (xvii, 449 p. ) ill. (chiefly col.)
Edition:
1st edition
Other Title:
Three-dimensional automotive modeling
Place of Publication:
Amsterdam ; Boston : Elsevier/Focal Press, 2011.
Language Note:
English
System Details:
text file
Summary:
'3D Automotive Modeling' is an insider's guide to modeling and designing 3D cars, coming straight to you from from the top automotive designers of the day, and world-class game developers.
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get:
Contents:
Duster Concept; Modeling the DUSTER in 3ds Max; Chicago-Styled Hot Rod Concept; Modeling the Chicago-Styled Hot Rod; Team Hizashi Racing Concept; Team Hizashi Racing Concept-From CAD to Complete; Gallery; A Photogrammetric Vehicle Pipeline; Vortex Concept; Vortex Modeling in Kaya; Mobile Suit Concept; Modeling the Mobile Suit
Notes:
Includes index.
Description based on print version record.
ISBN:
9786612879869
9781136130137
1136130136
9781136130144
1136130144
9781282879867
1282879863
9780240814292
0240814290
OCLC:
688502727

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account