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The automated lighting programmer's handbook / Brad Schiller.
- Format:
- Book
- Author/Creator:
- Schiller, Brad.
- Language:
- English
- Subjects (All):
- Lighting--Handbooks, manuals, etc.
- Lighting.
- Physical Description:
- 1 online resource (223 p.)
- Edition:
- 2nd ed.
- Place of Publication:
- Amsterdam ; Boston : Elsevier, Focal Press, c2011.
- Language Note:
- English
- System Details:
- text file
- Summary:
- The only guide just for lighting programmers - now in full color!
- Contents:
- Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Tables and Figures; Acknowledgments; Introduction; 10 Things Every Programmer Should Know; #1-Understanding the Fixtures; #2-Basic Console Operations; #3-Patching and Addressing; #4-Making Lights Move; #5-Long Hours and Late Nights; #6-Subtractive versus Additive Color Mixing; #7-Tracking; #8-Protect the Data; #9-How to Admit Your Faults; #10-Who to Call; But Wait! There's More...; 1. Programming Philosophies; The Automated Lighting Programmer; The Hollywood Syndrome; Creativity and Consistency; Learning to Program
- Look for OpportunitiesProgramming Exercises; Explore Your World; Never Stop Learning; Be an Artist; 2. Automated Lighting Concepts; DMX-512; DMX Protocols; Fixture Modes; Crossfade; Bump; Parameter Abilities; Precedence (HTP and LTP); Tracking; Nontracking Consoles; Tracking Consoles; Advantages of Tracking; Disadvantages of Tracking; Practice Makes Perfect; 3. Preparing for Programming; Fixture Setup; The Console; Preparing the Patch; Numbers Everywhere; Groups; Grouping Basics; Too Many Numbers; Selecting with Groups; Additional Group Features; Read All About It; Building a Basic Outline
- Protecting Your WorkAlways Be Prepared; 4. Basic Programming; Understanding Your Fixtures; Speed Channels; Conventional Channels; Palettes/Presets; 5. Intermediate Programming; Mark Cues; Tricks of the Trade; Automated Mark Cues; The Magic of Marking; Block Cues; Marking and Blocking; Organization; Overblocking; Effects Generators; The DMX Protocol; Trigonometry to the Rescue; Modifying the Starting Point; Modifying the Size and Rate; Offsetting Each Fixture; Different Wave Forms; Other Parameters; Intensity Effects; Adding Dynamics; Adjusting Intensity Effects; Use Effects Wisely
- Kickin' It Old SchoolThe Fireworks Chase; Making the Magic; Timing; Modern Miracles; Applying Concepts; Common Chases; Fanning; The Origins of Fanning; Basic Fanning Procedures; The Order of Fixture Selection; But Wait! There's More...; Now is the Time; Stay Cool as You Fan; 6. Advanced Programming; Default Values; Using Default Values; Custom Default Values; Study the Defaults; Deciding upon Defaults; Visualization; How It Works; Benefits; Programming; Cueing; Two-Way Communication; Program Anywhere; It's Time for Timecode; The History of Timecode; Defining Timecode; Timecode and Lighting
- Changing TimeHidden Dangers; Back to the Future; The Magic of MIDI; Lighting Applications; MIDI Notes; MIDI Show Control; Be Prepared; Other Types of Automation; Automation Abounds; 7. Digital Lighting: The Future Is Here; Content; New Jobs; Point of View; Servers and Display Devices; New Functionality and Terminology; Programming Digital Lighting; Enough Is Enough; Working with Layers; The Console Problem; Fixture Numbering; Patching the Parts; The Missing Link; The Future Is Now; 8. LED Lighting; LED RGB Mixers; LED RGB Cells; LED Moving Lights; LED Digital Lights; LED Video Displays
- Pixel Mapping
- Notes:
- Includes index.
- ISBN:
- 9786612879913
- 9781282879911
- 128287991X
- 9780240815541
- 0240815548
- OCLC:
- 688621927
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