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Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.

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Format:
Book
Author/Creator:
Loguidice, Bill, author.
Contributor:
Barton, Matt.
Language:
English
Subjects (All):
Video games--History.
Video games.
Physical Description:
1 online resource (409 p.)
Edition:
1st edition
Place of Publication:
Boston : Focal Press/Elsevier, 2009.
Language Note:
English
System Details:
text file
Summary:
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames
Contents:
Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road
15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
25 Zork (1980): Text Imps Versus Graphics GruesIndex
Notes:
Includes index.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9786612034657
9781136137570
1136137572
9781136137587
1136137580
9781282034655
1282034650
9780080880136
0080880134
OCLC:
500575227

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