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Hybrid animation : integrating 2D and 3D assets / Tina O'Hailey.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
O'Hailey, Tina, author.
Language:
English
Subjects (All):
Computer animation.
Physical Description:
1 online resource (x, 281 p. ) ill. (chiefly col.)
Edition:
1st edition
Place of Publication:
Burlington, Mass. : Focal Press, 2010.
Language Note:
English
System Details:
text file
Summary:
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project.
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process. Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
Contents:
Chapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion Website
Notes:
Includes index.
Includes bibliographical references at the end of each chapters.
Description based on print version record.
ISBN:
9786612542169
9781136136450
1136136452
9781136136467
1136136460
9781282542167
1282542168
9780080958422
0080958427
OCLC:
647909548

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