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Tradigital blender : a CG animator's guide to applying the classic principles of animation / Roland Hess.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Hess, Roland, 1970- author.
Language:
English
Subjects (All):
Blender (Computer file).
Computer animation.
Computer graphics.
Three-dimensional display systems.
Physical Description:
1 online resource (310 p.)
Edition:
1st edition
Other Title:
CG animator's guide to applying the classic principles of animation
Computer graphics animator's guide to applying the classic principles of animation
Place of Publication:
Amsterdam ; Waltham, Mass. : Focal Press/Elsevier, 2011.
Language Note:
English
System Details:
text file
Summary:
Describes the principles and techniques of animation along with instructions on the features of Blender.
Contents:
Cover; Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation; Copyright; Contents; CHAPTER 1 An Introduction to Character Animation in Blender; Character Animation; The Twelve Principles; Squash and Stretch; Anticipation; Staging; Overlap and Follow Through; Slow In and Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Straight Ahead Action and Pose to Pose; Blender's Approach to Character Animation; What We Won't Be Doing; Review; CHAPTER 2 Your Tool Kit; Optimizing the Screen for Animation; Controlling the Sample Character
The F-Curve EditorThe Dope Sheet; CHAPTER 3 How to Not Waste Your Time; Resources; Concept; Character Design; A Brief Interlude on the Subject of Composition; Contrast and Focus; Long Shots, Medium Shots, and Close-Ups; The Rule of Thirds; Framing; Object Location and Orientation; Storyboarding; Compiling a Story Reel; Aspect Ratios and Resolution or "Mommy, Why is that Man so Skinny?"; Preparing a File for Animation; On Acting and Animation; CHAPTER 4 Basic Posing and Key Framing; First Pose: Walking; Pose-to-Pose and Straight Ahead Animation; Continued Posing; Keeping a Static Shot Alive
Reviewing the Poses with an Eye to the PrinciplesStaging; Exaggeration; Solid Drawing; Playback and Timing; CHAPTER 5 Anticipation, Follow-Through, and Other Interesting Poses; Analyzing Your Poses; Walking; Putting the Walk into Practice; CHAPTER 6 Interpolation, Timing, Breakdowns, and Velocity; Pose Timing and Velocity; Techniques for Moving Holds; Fixing Velocity in the Shot; Breakdowns for Guiding Motion; Slow In/Out; CHAPTER 7 Fine Tuning Motion; Overlapping Action; Breaking Simultaneous Motion; Sequential Motion; Arcs; CHAPTER 8 A Second Pass; Deliberate Secondary Action
What Not To DoAnother Example of Deliberate Secondary Action; Involuntary Secondary Action; Automating Secondary Action; Real Hair; Conclusion; CHAPTER 9 Straight Ahead Animation; Animating the Body; A Final Note On Pose-to-Pose and Straight Ahead Animation; CHAPTER 10 Animation Extras; IK/FK Switching; Picking Up and Dropping Items; The Setup; The Grab; The Drop; NLA; Repeating and Blending Actions; Examining Different Takes; Animating the Alarm; Conclusion; Appendix: Animation Playback and Rendering; Index
Notes:
Includes index.
Description based on print version record.
ISBN:
9786613134073
9781138400658
1138400653
9781283134071
1283134071
9780240817583
0240817583
OCLC:
731646754

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