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End-to-end game development : creating independent serious games and simulations from start to finish / Nicholas Iuppa and Terry Borst.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Iuppa, Nicholas V., author.
Contributor:
Borst, Terry.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Video games--Design.
Physical Description:
1 online resource (360 p.)
Edition:
1st edition
Place of Publication:
Burlington, MA : Focal Press, 2010.
Language Note:
English
System Details:
text file
Summary:
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, pr
Contents:
Cover; Title Page; Copyright Page; Table of Contents; Acknowledgements; 1. Introduction; 2. Defining Independent Games, Serious Games, and Simulations; 3. From Start to Finish: A Walkthrough; Section 1: Setting up Game Development; 4. Getting Started; 5. Client Acquisition; 6. Client Management; 7. Legal Issues; 8. Team Building; 9. Project Planning; 10. Project Management; Section 2: Determining Project Goals; 11. Game Design and Instructional Design; 12. Determining Project Goals through Analysis; 13. Instructional Design; 14. Instructional Design for Advergames and Promotional Games
Section 3: Game Design: The Creative Side15. Determining Simulation Activity; 16. Gameplay Design; 17. The Concept Document; 18. Concept Testing and Refinement; Section 4: Game Design: The Technical Side; 19. Development and Delivery Platforms; 20. Selecting Development Tools; 21. The Design Document; Section 5: Production and Authoring; 22. Graphics Development; 23. Media Production; 24. The Production Pipeline; 25. Final Product Testing; Section 6: The Finish Line; 26. Packaging, Distribution, and Marketing; 27. Assessment; Index
Notes:
Includes index.
Description based on print version record.
ISBN:
9786612618642
9781136137174
1136137173
9781136137181
1136137181
9781282618640
1282618644
9780080952246
0080952240
OCLC:
613962619

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