My Account Log in

1 option

Developing Flex 4 Components: : Using ActionScript 3.0 and MXML to Extend Flex and AIR Applications / Jones, Mike.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Jones, Mike, author.
Language:
English
Subjects (All):
Flex (Computer file).
ActionScript (Computer program language).
Computer programming--Handbooks, manuals, etc.
Computer programming.
Physical Description:
1 online resource (336 pages)
Edition:
1st edition
Place of Publication:
Addison-Wesley Professional, 2011.
System Details:
text file
Summary:
The Complete Insider’s Guide to Building State-of-the-Art Components with Adobe’s Flex 4 Platform Using Adobe’s Flex 4 framework, developers can build rich, immersive solutions more easily and quickly than ever. Much of Flex 4’s remarkable power is based on its component-based approach. Adobe provides many components “out of the box,” but you can accomplish even more by building your own. In Developing Flex 4 Components , world-renowned Flex and Flash developer Mike Jones thoroughly demystifies all facets of Flex component development, showing how to quickly create and deliver high-value components to the widest possible audience. Jones introduces the Flex 4 component architecture, reviews its built-in components, and shows how they can be extended or incorporated into new components. Next, he walks through developing components from scratch, covering issues ranging from events to skinning. Finally, he turns to distribution, introducing best practices for everything from integration to documentation. Jones draws on nearly 15 years’ experience developing with Flex and Flash. You’ll find extensive sample code, plus dozens of practical tips that are available nowhere else. After reading this book, you'll be able to ·¿¿¿¿¿¿¿ Set up your Flex and Flash Builder development environment ·¿¿¿¿¿¿¿ Understand key differences between Flex 3 and Flex 4 component frameworks ·¿¿¿¿¿¿¿ Learn how Flex components are typically structured, developed, and rendered ·¿¿¿¿¿¿¿ Leverage ActionScript and MXML to quickly create components ·¿¿¿¿¿¿¿ Implement view states, transitions, effects, and events ·¿¿¿¿¿¿¿ Manipulate and store complex data collections ·¿¿¿¿¿¿¿ Use Flex 4’s FXG and MXMLG to support skinning and styling ·¿¿¿¿¿¿¿ Create components with Flash Professional CS5’s drawing tools ·¿¿¿¿¿¿¿ Integrate components with Flash Builder ·¿¿¿¿¿¿¿ Package components for easy distribution with or without source code ·¿¿¿¿¿¿¿ Streamline implementation with manifests, design view extensions, and metadata If you’re an experienced Flash, Flex, or AIR developer, this book will help you create any component you can imagine–and deliver solutions others can only dream about.
Notes:
Description based on print version record.
Imprint from p. iv.
Online resource; Title from title page (viewed January 10, 2011)
OCLC:
606569039

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account