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Adobe Flash CS4 Professional : classroom in a book

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Chun, Russell, Author.
Contributor:
Adobe Systems, Content Provider.
Series:
Classroom in a book : the official training workbook from Adobe Systems Adobe Flash CS4 Professional
Language:
English
Subjects (All):
Flash (Computer file).
Computer animation--Design.
Computer animation.
Interactive multimedia.
Web sites.
Physical Description:
1 online resource (xiii, 355 p. ) ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
Edition:
1st edition
Other Title:
Flash CS4 professional
Place of Publication:
[Place of publication not identified] Peachpit 2009
Language Note:
English
System Details:
text file
Summary:
The fastest, easiest, most comprehensive way to learn Adobe Flash CS4 Professional. Adobe Flash CS4 Professional Classroom in a Book contains 10 lessons. The book covers the basics of learning Adobe Flash CS4 Professional and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn how to design Flash projects with sophisticated animation, import video and sound files, and integrate buttons with compelling interactivity using ActionScript 3.0. Powerful features such as the new Motion Editor, inverse kinematics, and support for 3D will make developing your Flash sites fast, easy, and fun. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Contents:
Cover
CONTENTS
GETTING STARTED
1 GETTING ACQUAINTED
Starting Flash and Opening a File
Getting to Know the Work Area
Working with the Library Panel
Understanding the Timeline
Organizing Layers in a Timeline
Using the Property Inspector
Using the Tools Panel
Undoing Steps in Flash
Previewing Your Movie
Publishing Your Movie
Finding Resources for Using Flash
Checking for Updates
2 WORKING WITH GRAPHICS
Getting Started
Understanding Strokes and Fills
Creating Rectangles
Using a Gradient Fill
Making Selections
Drawing Ovals
Making Patterns
Creating Curves
Creating Transparencies
Creating and Editing Text
3 CREATING AND EDITING SYMBOLS
Importing Illustrator Files
About Symbols
Creating Symbols
Importing Photoshop Files
Editing and Managing Symbols
Changing the Size and Position of Instances
Changing the Color Effect of Instances
Understanding Blend Effects
Applying Filters for Special Effects
Positioning in 3D Space
4 ADDING ANIMATION
About Animation
Understanding the Project File
Animating Position
Changing the Pacing and Timing
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Creating Nested Animations
Using the Motion Editor
Easing
Animating 3D Motion
Previewing the Animation
5 ARTICULATED MOTION AND MORPHING
Articulated Motion with Inverse Kinematics
Constraining Joints
Inverse Kinematics with Shapes
Armature Options
Morphing with Shape Tweens
Using Shape Hints
6 CREATING INTERACTIVE NAVIGATION
About Interactive Movies
Designing a Layout
Creating Buttons
Understanding ActionScript 3.0
Adding a Stop Action.
Creating Event Handlers for Buttons
Creating Destination Keyframes
Playing Animation at the Destination
Animated Buttons
7 WORKING WITH SOUND AND VIDEO
Using Sounds
Understanding Flash Video
Using the Adobe Media Encoder
Understanding Encoding Options
Playback of External Video
Working with Video and Transparency
Embedding Flash Video
8 USING COMPONENTS
About Components
Adding a Text Component
Using Components to Create Interactivity
9 LOADING AND CONTROLLING FLASH CONTENT
Loading External Content
Removing External Content
Controlling Movie Clips
Creating Masks
10 PUBLISHING FLASH DOCUMENTS
Testing a Flash Document
Understanding the Bandwidth Profiler
Adding Metadata
Publishing a Movie for the Web
Alternative Publishing Options
APPENDIX: HEXADECIMAL COLOR CODES
INDEX
Media.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612768613
9780132089166
0132089165
9781282768611
1282768611
9780321574046
0321574044
9780321606600
0321606604
OCLC:
1027186422

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