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Real world Google SketchUp 7
- Format:
- Book
- Author/Creator:
- Tadros, Mike, Author.
- Series:
- Real world Real world Google SketchUp 7
- Language:
- English
- Subjects (All):
- Google SketchUp.
- Engineering graphics.
- Three-dimensional imaging.
- Computer-aided design.
- Physical Description:
- 1 online resource (xii, 275 p.) : ill.
- Edition:
- 1st edition
- Other Title:
- Google SketchUp 7
- Place of Publication:
- [Place of publication not identified] Peachpit Press 2010
- Language Note:
- English
- System Details:
- text file
- Summary:
- Expert SketchUp instructor Mike Tadros shows you his techniques for using SketchUp in a professional, production-oriented environment, allowing you to finish drawings faster and get better results, whether you work alone or in a multiperson studio. Starting with customizing SketchUp preferences for maximum efficiency, Mike takes you through a professional SketchUp workflow--from setting up your workspace to installing Ruby scripts to importing CAD files and images to managing libraries to exporting your finished product. In Real World Google SketchUp you'll learn how to: Turn your site plans, floor plans, and elevations into 3D SketchUp models Import your own digital photos and hand-drawn imagery into SketchUp Create animated fly-throroughs by saving scenes and exporting movie files Use Google Earth to create site models and utilize the Google 3D Warehouse to add elements to your models Get more out of SketchUp with bonus video tutorials on the included DVD
- Contents:
- Cover
- Table of Contents
- Introduction
- Acknowledgments
- Chapter One: Setting Your SketchUp 7 Preferences
- Applications
- Drawing
- Extensions
- Files
- General Preferences
- Saving
- OpenGL
- What Is OpenGL?
- What's It Got to Do with You?
- How Do You Avoid an OpenGL Breakdown?
- Shortcuts
- Setting Custom Shortcuts
- Importing and Exporting Shortcuts
- Template
- Workspace
- Tool Palette
- Main Window
- Chapter Two: Creating Custom Templates
- Model Info
- Animation
- Components
- Credits
- Dimensions
- File
- Location
- Rendering
- Statistics
- Text
- Units
- Default Field of View
- More Template Settings
- In Model Components
- Styles
- Layers
- Shadow Settings
- Scenes
- Chapter Three: SketchUp Extensions
- Ruby Scripts
- Where to Find Ruby Scripts
- How to Install Rubies
- Developer Resources
- Plug-Ins
- Where to Find Plug-Ins
- How to Install Plug-Ins
- Top 10 Extensions
- Chapter Four: Importing SketchUp Files
- Basic SketchUp File Importing
- Using the Component Browser
- Getting Models from the Google 3D Warehouse
- Finding What You're Looking For
- Methods of Downloading
- Creating Your Own Collections
- Creating an Easy-Bake Site Model
- Downloading Nearby Models
- Size Matters
- Scaling Your Components
- Reducing File Size
- Too Much Junk in the Trunk
- Other Component Resources
- Chapter Five: Importing CAD Files
- Choosing CAD Import Options
- Scale
- Preserve Drawing Origin
- Orient Faces Consistently
- Working with 2D CAD Files in SketchUp
- Prepping Your Files in CAD
- Managing Layers
- Drawing Walls
- Drawing Windows and Doors
- Modeling Complex Shapes
- Working with Contours
- Lost in Translation
- Working with 3D CAD Files
- Making It Look Good
- Additional Resources
- Chapter Six: Importing Images.
- Choosing an Image File Format
- Alpha Channel Transparency
- Image File Size
- The Versatility of PNGs
- Importing an Image as an Image Object
- Gluing Image Objects-Signage
- Placing Free-Floating Images-Backgrounds
- Plans and Elevations
- Importing an Image as a Texture
- Projected Versus Tiled Textures
- Creating and Importing Cropped Textures
- Working with Perspective Photos in SketchUp
- Importing Street View Imagery as a Photo Texture
- Importing an Image as a Matched Photo
- Chapter Seven: Mastering Materials
- Materials and Textures
- Creating and Managing Your Material Libraries
- Creating a New Library from Scratch
- Duplicating an Existing Library
- Creating New Materials
- Creating a New Color
- Sampling Onscreen Colors
- Creating a New Texture
- Editing SketchUp Materials
- Editing Colors
- Editing Texture Images
- Swapping Black-and-White Satellite Imagery from Google Earth with Color Imagery
- Chapter Eight: Mastering Components
- Creating Basic Components
- Assigning a Name and Description
- Determining the Component Origin
- Setting a Gluing Plane
- Creating Nested Groups and Components
- Creating Face-Me Components
- Creating Dynamic Components
- Creating a Dynamic Door Component
- Generating Reports
- Advanced Component Uses
- Select Instances
- Make Unique
- Save As and Reload
- Upload Component
- Chapter Nine: Mastering Scenes
- Creating a Scene
- Setting Up a Camera Fly-Through
- Positioning a Standard Camera
- Positioning a Target Camera
- Playing an Animation
- Reordering Scenes
- Creating Shadow Animations
- Updating Shadows
- Using Scenes to Improve Performance with Large Files
- Setting Up Animated Section Cuts
- Chapter Ten: Exporting Graphics from SketchUp
- Preparing Your Model for Presentations.
- Dimensioning Your Model in SketchUp
- Annotating Your Model
- Adding Watermarks
- Exporting to Scale
- Printing Your SketchUp Model
- Print Settings
- Exporting 2D Graphics
- Exporting Raster Images
- Post-Production Tricks
- Exporting Vector Artwork
- Exporting to CAD
- Google Layout
- Index.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9786612453311
- 9780132089302
- 0132089300
- 9781282453319
- 1282453319
- 9780321694867
- 0321694864
- OCLC:
- 1027142388
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