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Real world Google SketchUp 7

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Tadros, Mike, Author.
Series:
Real world Real world Google SketchUp 7
Language:
English
Subjects (All):
Google SketchUp.
Engineering graphics.
Three-dimensional imaging.
Computer-aided design.
Physical Description:
1 online resource (xii, 275 p.) : ill.
Edition:
1st edition
Other Title:
Google SketchUp 7
Place of Publication:
[Place of publication not identified] Peachpit Press 2010
Language Note:
English
System Details:
text file
Summary:
Expert SketchUp instructor Mike Tadros shows you his techniques for using SketchUp in a professional, production-oriented environment, allowing you to finish drawings faster and get better results, whether you work alone or in a multiperson studio. Starting with customizing SketchUp preferences for maximum efficiency, Mike takes you through a professional SketchUp workflow--from setting up your workspace to installing Ruby scripts to importing CAD files and images to managing libraries to exporting your finished product. In Real World Google SketchUp you'll learn how to: Turn your site plans, floor plans, and elevations into 3D SketchUp models Import your own digital photos and hand-drawn imagery into SketchUp Create animated fly-throroughs by saving scenes and exporting movie files Use Google Earth to create site models and utilize the Google 3D Warehouse to add elements to your models Get more out of SketchUp with bonus video tutorials on the included DVD
Contents:
Cover
Table of Contents
Introduction
Acknowledgments
Chapter One: Setting Your SketchUp 7 Preferences
Applications
Drawing
Extensions
Files
General Preferences
Saving
OpenGL
What Is OpenGL?
What's It Got to Do with You?
How Do You Avoid an OpenGL Breakdown?
Shortcuts
Setting Custom Shortcuts
Importing and Exporting Shortcuts
Template
Workspace
Tool Palette
Main Window
Chapter Two: Creating Custom Templates
Model Info
Animation
Components
Credits
Dimensions
File
Location
Rendering
Statistics
Text
Units
Default Field of View
More Template Settings
In Model Components
Styles
Layers
Shadow Settings
Scenes
Chapter Three: SketchUp Extensions
Ruby Scripts
Where to Find Ruby Scripts
How to Install Rubies
Developer Resources
Plug-Ins
Where to Find Plug-Ins
How to Install Plug-Ins
Top 10 Extensions
Chapter Four: Importing SketchUp Files
Basic SketchUp File Importing
Using the Component Browser
Getting Models from the Google 3D Warehouse
Finding What You're Looking For
Methods of Downloading
Creating Your Own Collections
Creating an Easy-Bake Site Model
Downloading Nearby Models
Size Matters
Scaling Your Components
Reducing File Size
Too Much Junk in the Trunk
Other Component Resources
Chapter Five: Importing CAD Files
Choosing CAD Import Options
Scale
Preserve Drawing Origin
Orient Faces Consistently
Working with 2D CAD Files in SketchUp
Prepping Your Files in CAD
Managing Layers
Drawing Walls
Drawing Windows and Doors
Modeling Complex Shapes
Working with Contours
Lost in Translation
Working with 3D CAD Files
Making It Look Good
Additional Resources
Chapter Six: Importing Images.
Choosing an Image File Format
Alpha Channel Transparency
Image File Size
The Versatility of PNGs
Importing an Image as an Image Object
Gluing Image Objects-Signage
Placing Free-Floating Images-Backgrounds
Plans and Elevations
Importing an Image as a Texture
Projected Versus Tiled Textures
Creating and Importing Cropped Textures
Working with Perspective Photos in SketchUp
Importing Street View Imagery as a Photo Texture
Importing an Image as a Matched Photo
Chapter Seven: Mastering Materials
Materials and Textures
Creating and Managing Your Material Libraries
Creating a New Library from Scratch
Duplicating an Existing Library
Creating New Materials
Creating a New Color
Sampling Onscreen Colors
Creating a New Texture
Editing SketchUp Materials
Editing Colors
Editing Texture Images
Swapping Black-and-White Satellite Imagery from Google Earth with Color Imagery
Chapter Eight: Mastering Components
Creating Basic Components
Assigning a Name and Description
Determining the Component Origin
Setting a Gluing Plane
Creating Nested Groups and Components
Creating Face-Me Components
Creating Dynamic Components
Creating a Dynamic Door Component
Generating Reports
Advanced Component Uses
Select Instances
Make Unique
Save As and Reload
Upload Component
Chapter Nine: Mastering Scenes
Creating a Scene
Setting Up a Camera Fly-Through
Positioning a Standard Camera
Positioning a Target Camera
Playing an Animation
Reordering Scenes
Creating Shadow Animations
Updating Shadows
Using Scenes to Improve Performance with Large Files
Setting Up Animated Section Cuts
Chapter Ten: Exporting Graphics from SketchUp
Preparing Your Model for Presentations.
Dimensioning Your Model in SketchUp
Annotating Your Model
Adding Watermarks
Exporting to Scale
Printing Your SketchUp Model
Print Settings
Exporting 2D Graphics
Exporting Raster Images
Post-Production Tricks
Exporting Vector Artwork
Exporting to CAD
Google Layout
Index.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612453311
9780132089302
0132089300
9781282453319
1282453319
9780321694867
0321694864
OCLC:
1027142388

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