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Designing the iPhone user experience : a user-centered approach to sketching and prototyping iPhone apps
- Format:
- Book
- Author/Creator:
- Ginsburg, Suzanne, Author.
- Language:
- English
- Subjects (All):
- iPhone (Smartphone)--Programming.
- iPhone (Smartphone).
- Application software--Development.
- Application software.
- Physical Description:
- 1 online resource (xxxi, 294 p.) : ill.
- Edition:
- 1st edition
- Place of Publication:
- [Place of publication not identified] Addison Wesley 2011
- Language Note:
- English
- System Details:
- text file
- Summary:
- With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, , will introduce a variety of user research methods. Know Thy User Introduction to User Research Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, , will explain how to iteratively design and test your app concepts. The Design Lifecycle Developing your App Concept Most professionals know th...
- Contents:
- Cover
- Contents
- Preface
- We'D Like To Hear From You
- Acknowledgments
- About The Author
- Part One: Iphone Application And Device Overview
- Chapter 1: Iphone Application Overview
- Utility Apps
- Productivity Apps
- Immersive Applications
- Summary
- Chapter 2: Iphone Device Overview
- Reviewing The Iphone And Ipod Touch'S Features
- Multi-Touch Display
- Light, Proximity, And Motion Sensors
- Location And Compass Information
- Bluetooth
- Still And Video Cameras
- Microphone And Speaker
- Part Two: Defining Your Iphone App
- Chapter 3: Introduction To User Research
- Common User Research Questions
- Shadowing And User Interviews
- Documenting User Interviews
- Diary Studies
- Choosing A Research Method
- Planning Your Research
- Recruiting
- Facilitating Interviews
- Related Research Activities
- Chapter 4: Analyzing User Research
- Share The Wealth
- Analyze Notes
- Document Implications And Ideas
- Report Findings
- Create Design Tools
- Revise The Product Definition Statement
- Case Study 1: Windspire
- Case Study 2: Aardvark Mobile
- Chapter 5: Evaluating The Competition
- Benefits
- Apps To Include
- Methods
- Choosing A Method
- Impact On The Product Definition Statement
- Part Three: Developing Your App Concept
- Chapter 6: Exploring App Concepts
- Creating A Design-Friendly Environment
- Effective Brainstorming
- Sketching Your Concepts
- Common Questions
- Case Study 3: Foodspotting
- Case Study 4: Not For Tourists
- Case Study 5: Muse
- Chapter 7: Prototyping App Concepts
- Why Prototype?
- Prototyping Approaches
- Case Study 6: Prototyping At Dan4, Inc
- Case Study 7: What'S Shakin'
- Chapter 8: Usability-Testing App Concepts
- What Is Usability Testing?
- Why Usability Testing?.
- Role Of Context
- Usability-Testing Methods
- Usability-Testing Timeline
- Planning Usability Tests
- Recruiting Participants
- Drafting The Discussion Guide
- Pilot Session
- Facilitating Usability Tests
- Analyzing Usability Tests
- Presenting Usability Findings
- Guerrilla Usability Testing
- Beta Testing
- Choosing An Approach
- Case Study 8: Realtor.Com
- Part Four: Refining Your Iphone App
- Chapter 9: User Interface Design
- User Interface Best Practices
- User Interface Q&A
- Back-End Ui Checklist
- Case Study 9: Sonos
- Case Study 10: Flighttrack
- Chapter 10: Visual Design
- The Importance Of Visual Design
- When Should Visual Design Begin?
- Visual Structure
- Color
- Type
- Icons And Other Imagery
- Case Study 11: Usa Today
- Case Study 12: Voices
- Case Study 13: Convertbot
- Chapter 11: Branding And Advertising
- What Is Branding?
- Brand Expressions
- Mobile Advertising Formats
- Chapter 12: Accessibility And Localization
- Accessibility
- Internationalization And Localization
- Looking To The Future
- Handheld Forms Will Evolve
- Mobile Payments Will Become Ubiquitous
- Health Care Monitoring And Delivery Will Improve
- Environmental Monitoring Will Lead To Scientific Discoveries
- Privacy Issues Will Come To A Head
- Conclusion
- Index.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Includes bibliographical references and index.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9786612739293
- 9781282739291
- 1282739298
- 9780321699572
- 0321699572
- OCLC:
- 1027179072
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