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Flash Professional CS5
- Format:
- Book
- Author/Creator:
- Chun, Russell
- Series:
- Classroom in a book Adobe Flash Professional CS5 classroom in a book
- Language:
- English
- Subjects (All):
- Flash (Computer file).
- Computer animation--Design.
- Computer animation.
- Interactive multimedia.
- Web sites.
- Physical Description:
- 1 online resource (vii, 375 p.) : ill.
- Edition:
- 1st edition
- Place of Publication:
- [Place of publication not identified] Peachpit Press 2010
- Language Note:
- English
- System Details:
- text file
- Summary:
- Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS5 choose Adobe Flash Professional CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS5. Readers learn what they need to know to create engaging interactive content with Flash CS5. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript 3.0, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing. This completely revised CS5 edition covers the new text engine, Deco drawing tools, Spring feature for inverse kinematics, video enhancements, and more. The companion DVD includes lesson files so readers can work along with the book, as well as 2 hours of video tutorials from 'Learn Adobe Flash Professional CS5 by Video' from video2brain and Adobe Press. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training. Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
- Contents:
- COVER
- CONTENTS
- GETTING STARTED
- About Classroom in a Book
- What's New
- Prerequisites
- Installing Flash
- Copying the Lesson Files
- How to Use the Lessons
- Additional Resources
- Adobe Certification
- 1 GETTING ACQUAINTED
- Starting Flash and Opening a File
- Getting to Know the Workspace
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Properties Inspector
- Using the Tools Panel
- Undoing Steps in Flash
- Previewing Your Movie
- Publishing Your Movie
- Saving Your Movie
- Finding Resources for Using Flash
- Checking for Updates
- 2 WORKING WITH GRAPHICS
- Getting Started
- Understanding Strokes and Fills
- Creating Shapes
- Making Selections
- Editing Shapes
- Using Gradient and Bitmap Fills
- Making Patterns and Decorations
- Creating Curves
- Creating Transparencies
- Creating and Editing Text
- 3 CREATING AND EDITING SYMBOLS
- Importing Illustrator Files
- About Symbols
- Creating Symbols
- Importing Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Understanding Blend Effects
- Applying Filters for Special Effects
- Positioning in 3D Space
- 4 ADDING ANIMATION
- About Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Creating Nested Animations
- Using the Motion Editor
- Easing
- Animating 3D Motion
- Previewing the Animation
- 5 ARTICULATED MOTION AND MORPHING
- Articulated Motion with Inverse Kinematics
- Constraining Joints
- Inverse Kinematics with Shapes
- Armature Options.
- Morphing with Shape Tweens
- Using Shape Hints
- Simulating Physics with Inverse Kinematics
- 6 CREATING INTERACTIVE NAVIGATION
- About Interactive Movies
- Creating Buttons
- Understanding ActionScript 3.0
- Preparing the Timeline
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Creating a Home Button
- Playing Animation at the Destination
- Animated Buttons
- 7 USING TEXT
- Understanding TLF Text
- Adding Simple Text
- Adding Multiple Columns
- Wrapping Text
- Hyperlinking Text
- Creating User-input Text
- Loading External Text
- 8 WORKING WITH SOUND AND VIDEO
- Using Sounds
- Understanding Flash Video
- Using Adobe Media Encoder
- Understanding Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Using Cue Points
- Embedding Flash Video
- 9 LOADING AND CONTROLLING FLASH CONTENT
- Loading External Content
- Removing External Content
- Controlling Movie Clips
- Creating Masks
- 10 PUBLISHING FLASH DOCUMENTS
- Testing a Flash Document
- Understanding the Bandwidth Profiler
- Adding Metadata
- Publishing a Movie for the Web
- Alternative Publishing Options
- INDEX.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9786612585777
- 9781282585775
- 1282585770
- 9780321713322
- 032171332X
- OCLC:
- 1027190252
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