My Account Log in

1 option

Flash Professional CS5

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Chun, Russell
Contributor:
Adobe Systems, Content Provider.
Series:
Classroom in a book Adobe Flash Professional CS5 classroom in a book
Language:
English
Subjects (All):
Flash (Computer file).
Computer animation--Design.
Computer animation.
Interactive multimedia.
Web sites.
Physical Description:
1 online resource (vii, 375 p.) : ill.
Edition:
1st edition
Place of Publication:
[Place of publication not identified] Peachpit Press 2010
Language Note:
English
System Details:
text file
Summary:
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS5 choose Adobe Flash Professional CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS5. Readers learn what they need to know to create engaging interactive content with Flash CS5. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript 3.0, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing. This completely revised CS5 edition covers the new text engine, Deco drawing tools, Spring feature for inverse kinematics, video enhancements, and more. The companion DVD includes lesson files so readers can work along with the book, as well as 2 hours of video tutorials from 'Learn Adobe Flash Professional CS5 by Video' from video2brain and Adobe Press. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training. Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Contents:
COVER
CONTENTS
GETTING STARTED
About Classroom in a Book
What's New
Prerequisites
Installing Flash
Copying the Lesson Files
How to Use the Lessons
Additional Resources
Adobe Certification
1 GETTING ACQUAINTED
Starting Flash and Opening a File
Getting to Know the Workspace
Working with the Library Panel
Understanding the Timeline
Organizing Layers in a Timeline
Using the Properties Inspector
Using the Tools Panel
Undoing Steps in Flash
Previewing Your Movie
Publishing Your Movie
Saving Your Movie
Finding Resources for Using Flash
Checking for Updates
2 WORKING WITH GRAPHICS
Getting Started
Understanding Strokes and Fills
Creating Shapes
Making Selections
Editing Shapes
Using Gradient and Bitmap Fills
Making Patterns and Decorations
Creating Curves
Creating Transparencies
Creating and Editing Text
3 CREATING AND EDITING SYMBOLS
Importing Illustrator Files
About Symbols
Creating Symbols
Importing Photoshop Files
Editing and Managing Symbols
Changing the Size and Position of Instances
Changing the Color Effect of Instances
Understanding Blend Effects
Applying Filters for Special Effects
Positioning in 3D Space
4 ADDING ANIMATION
About Animation
Understanding the Project File
Animating Position
Changing the Pacing and Timing
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Creating Nested Animations
Using the Motion Editor
Easing
Animating 3D Motion
Previewing the Animation
5 ARTICULATED MOTION AND MORPHING
Articulated Motion with Inverse Kinematics
Constraining Joints
Inverse Kinematics with Shapes
Armature Options.
Morphing with Shape Tweens
Using Shape Hints
Simulating Physics with Inverse Kinematics
6 CREATING INTERACTIVE NAVIGATION
About Interactive Movies
Creating Buttons
Understanding ActionScript 3.0
Preparing the Timeline
Adding a Stop Action
Creating Event Handlers for Buttons
Creating Destination Keyframes
Creating a Home Button
Playing Animation at the Destination
Animated Buttons
7 USING TEXT
Understanding TLF Text
Adding Simple Text
Adding Multiple Columns
Wrapping Text
Hyperlinking Text
Creating User-input Text
Loading External Text
8 WORKING WITH SOUND AND VIDEO
Using Sounds
Understanding Flash Video
Using Adobe Media Encoder
Understanding Encoding Options
Playback of External Video
Working with Video and Transparency
Using Cue Points
Embedding Flash Video
9 LOADING AND CONTROLLING FLASH CONTENT
Loading External Content
Removing External Content
Controlling Movie Clips
Creating Masks
10 PUBLISHING FLASH DOCUMENTS
Testing a Flash Document
Understanding the Bandwidth Profiler
Adding Metadata
Publishing a Movie for the Web
Alternative Publishing Options
INDEX.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612585777
9781282585775
1282585770
9780321713322
032171332X
OCLC:
1027190252

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account