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Learning Objective-C 2.0 : a hands-on guide to Objective-C for Mac and iOS developers

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Clair, Bob, Author.
Language:
English
Subjects (All):
iOS (Electronic resource).
Objective-C (Computer program language)--Programming.
Objective-C (Computer program language).
Object-oriented programming (Computer science).
Macintosh (Computer).
Physical Description:
1 online resource (xxx, 372 p.) : ill.
Edition:
1st edition
Place of Publication:
[Place of publication not identified] Addison Wesley 2011
Language Note:
English
System Details:
text file
Summary:
Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner’s guide to the latest version of Objective-C. Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0’s newest innovations. Clair begins with a practical refresher on C and object-oriented programming and walks you through creating your first Objective-C program with Xcode. Next, you’ll master each core language feature, from objects and classes to messaging, frameworks, and protocols. Every concept is illustrated with simple examples, and many chapters contain hands-on practice exercises. Throughout, Learning Objective-C 2.0 focuses on the features, concepts, and techniques that matter most day to day. The result is an outstanding first book for everyone who wants to begin programming for iPhone, iPod touch, iPad, or Mac OS X. COVERAGE INCLUDES Understanding methods, messages, and the Objective-C messaging system Defining classes, creating object instances, and using class objects Using categories to extend classes without subclassing Simplifying development with Objective-C 2.0 declared properties Using protocols to emphasize behavior rather than class Working with common Foundation classes for strings, arrays, dictionaries, sets, and number objects Using Objective-C control structures, including Objective-C 2.0’s new fast enumeration construct Understanding application security and hiding the declaration of methods that should stay private Using the new blocks feature provided in Objective-C 2.0
Contents:
Cover
Contents
Preface
Acknowledgments
About the Author
I: Introduction to Objective-C
1 C, The Foundation of Objective-C
The Structure of a C Program
Variables
Operators
Expressions and Statements
Program Flow
Preprocessor
printf
Using gcc and gdb
Summary
Exercises
2 More About C Variables
Memory Layout of an Objective-C Program
Automatic Variables
External Variables
Declaration Keywords
Scope
Dynamic Allocation
3 An Introduction to Object-Oriented Programming
Object-Oriented Programming
An Introduction to Objective-C
Objective-C Additions
4 Your First Objective-C Program
Building with Xcode
Objective-C Program Structure
An Object-Oriented Hello World
HelloObjectiveC.m
II: Language Basics
5 Messaging
Methods
Messaging
Messaging Details
Under the Hood
Message Forwarding
Efficiency
Introspection and Other Runtime Fun
6 Classes and Objects
Defining a Class
Subclassing a Class
Creating Objects
Destroying Objects
Copying Objects
7 The Class Object
Class Objects
Other Class Methods
Mimicking Class Variables
8 Frameworks
What Is a Framework?
Cocoa Frameworks
AppKit
Core Foundation
Core Graphics
Core Animation
Other Apple-Supplied Frameworks
Third-Party Frameworks
9 Common Foundation Classes
Immutable and Mutable Classes
Class Clusters
NSString
Collection Classes
NSNumber
NSNull
NSData
NSURL
Structures
10 Control Structures in Objective-C
if Statements
for Statements and Implicit Loops
while Statements and NSEnumerator
Fast Enumeration.
An Example Using Fast Enumeration
Exceptions
11 Categories, Extensions, and Security
Categories
Extensions
Instance Variable Scope (Access Control)
Access Control for Methods
Namespaces
Security
Calling C Functions from Objective-C
12 Properties
Accessing Instance Variables Outside of an Object (Don't Do It)
Declaring and Implementing Accessors
Accessors Using Properties
The @property Statement
More About @dynamic
Properties and Memory Management
Subclassing and Properties
Hidden Setters for readonly Properties
Properties as Documentation
Dot Syntax
13 Protocols
Protocols
Using Protocols
TablePrinter Example
Protocol Objects and Testing for Conformance
Informal Protocols
III: Advanced Concepts
14 Reference Counting
The Problem
Reference Counting
Receiving Objects
Ownership
dealloc
Returning Objects
retainCount
Multithreading
When Retain Counts Go Bad
Retain Cycles
The Final Goodbye: When Programs Terminate
15 Garbage Collection
Garbage Collection: The Theory
Garbage Collection: The Practice
Using Garbage Collection
Finalizers
malloc and Garbage Collection
Core Foundation Objects and Garbage Collection
Some Bumps in the Road
Garbage Collection Pro and Con
16 Blocks
Function Pointers
The Trouble with Function Pointers
NSInvocation
Blocks
Some Philosophical Reservations
IV: Appendices
A: Reserved Words and Compiler Directives
B: Toll-Free Bridged Classes
C: 32- and 64-Bit
Kernel and User Programs in 64-Bit
Coding Differences for 64-Bit Programs
Performance
Compiling for 64-Bit
More Information.
D: Runtimes, Old and New
Synthesized Instance Variables
The Fragile Base Class Problem-Solved
E: Resources for Objective-C
Apple Resources
Internet Resources
Groups
Books
Index.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Description based on publisher supplied metadata and other sources.
ISBN:
9786612691966
9781282691964
1282691961
9780321711458
0321711459
OCLC:
1027171584

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