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Motion. No. 4

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Boykin, Brendan, Author.
Schofield, Jem, Author.
Contributor:
Schofield, Jem, Contributor.
Series:
Apple Pro Training Series Motion 4 Quick-Reference Guide
Language:
English
Subjects (All):
Motion (Electronic resource).
Computer animation.
Physical Description:
1 online resource (vii, 159 p.) : ill.
Edition:
1st edition
Other Title:
Motion Four quick-reference guide
Place of Publication:
[Place of publication not identified] Peachpit Press 2010
Language Note:
English
System Details:
text file
Summary:
Designed as a desktop companion for both editors and motion graphics pros, this is the perfect at-a-glance guide to Motion 4. Master trainer Jem Schofield delivers a crash course on how Motion thinks (groups, layers, objects, and behavior-based animation), and meticulously guides you through the essential techniques and tools for animation, motion graphics, visual effects, and 3D design in a concise look-up format. The guide also provides a great summary of what’s new in Motion including enhanced 3D shadows, reflections, and depth of field; the ability to “fly” a camera from one object to another; ripple text characters on and off the screen with ease; animate date and time sequences automatically; Motion’s remarkable new linking behavior, and more.
Contents:
Cover
Table of Contents
Chapter 1 Motion Basics
Utility Window
Canvas Window
Toolbar
Project Pane (F5)
Timing Pane (F6)
Heads-Up Display (F7)
Setting Project Properties and Preferences
Chapter 2 Text
Creating Text
Modifying Text in the Inspector Tab
Modifying Text in the HUD
Using the Adjust Glyph Tool
Using Text Generators
Working with Text Behaviors
Chapter 3 Shapes, Masks, and Paint
Creating Simple Shapes
Creating Custom Shapes
Modifying a Closed Shape
Creating Masks
Modifying Masks
Adding an Image Mask
Using the Paint Stroke Tool
Modifying a Paint Stroke
Modifying the Control Points of a Shape, Mask, or Paint Stroke
Using Shape Behaviors
Chapter 4 Particles and Replicators
Particle System
Replicators
Chapter 5 Timelines
Working in the Mini-Timeline
Working in the Timeline
Working with Markers
Chapter 6 Keyframes
Setting Keyframes Manually
Using Record Animation to Create Keyframes
Using the Keyframe Editor
Modifying Keyframes in the Timeline
Converting Behaviors to Keyframes
Chapter 7 Behaviors
Applying Behaviors
Modifying Behaviors
Example Behaviors
Applying Parameter Behaviors
Modifying Parameter Behaviors
Example Parameter Behaviors
Chapter 8 Filters
Applying Filters
Modifying Filters
Example Filters
Chapter 9 Cameras and Views
Adding a Camera
Modifying a Camera
Positioning a Camera
Camera Behaviors
Views
Chapter 10 Manipulating Objects in 3D
2D Layering vs. 3D Positioning
Using the 3D Transform Tool in the Canvas
Using the 3D Transform Tool in the HUD
3D Behaviors
Chapter 11 Lights, Shadows, and Reflections
Adding a Light
Adjusting Lighting Parameters
Disabling Lighting
Activating and Adjusting Shadows
Disabling Shadows.
Activating and Adjusting Reflections
Chapter 12 Working with Other Applications
Roundtripping with Final Cut Pro
Using Motion Templates in Final Cut Pro
Working with Adobe Photoshop Documents
Working with Adobe Illustrator Documents
Chapter 13 Exporting
Using File > Export
Using File > Share
Appendix: Keyboard Shortcuts
Interface
View Tools
Create Tools
Mask Tools
Camera and Effects Icons
Canvas
Timing
Project
Index.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612905872
9781282905870
1282905872
9780321679567
0321679563
OCLC:
1027143251

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