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ActionScript 3. 0 for Adobe Flash Professional CS5
- Format:
- Book
- Author/Creator:
- Florio, Chris, Author.
- Series:
- Classroom in a book Actionscript 3.0 for Adobe Flash Professional CS5 classroom in a book
- Language:
- English
- Subjects (All):
- Flash (Computer file).
- ActionScript (Computer program language).
- Physical Description:
- 1 online resource (vii, 389 p.) : ill.
- Edition:
- 1st edition
- Place of Publication:
- [Place of publication not identified] Adobe Press 2010
- Language Note:
- English
- System Details:
- text file
- Summary:
- This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects.
- Contents:
- COVER
- CONTENTS
- GETTING STARTED
- About Classroom in a Book
- Prerequisites
- Installing Flash
- Optimizing performance
- Copying the lesson files
- How to use these lessons
- Standard elements in the book
- Checking for updates
- Flash Player version
- Additional resources
- Adobe certification
- INTRODUCTION TO ACTIONSCRIPT 3.0
- A brief history of Flash and ActionScript
- ActionScript 3.0 for new programmers
- For users of ActionScript 1.0 and 2.0
- Formats for playing back Flash and ActionScript 3.0 files
- Flash CS5, Flash Builder 4, and Flex
- ActionScript in the Flash Timeline vs. external ActionScript files
- That's enough background for now...
- 1 USING CODE SNIPPETS AND NAVIGATING THE FLASH TIMELINE
- Lesson overview
- Getting started
- Adding ActionScript using code snippets
- Placing code on the Flash Timeline
- Some suggestions to try on your own
- 2 WORKING WITH EVENTS AND FUNCTIONS
- Working with event-handling functions
- Using code snippets to create navigation
- Creating event listeners
- 3 CREATING ANIMATION WITH ACTIONSCRIPT
- Reviewing the starting file
- Controlling movie clip properties with ActionScript
- Creating animation using ActionScript tweens
- 4 CREATING ACTIONSCRIPT IN EXTERNAL FILES
- Creating an ActionScript file
- Creating instances of a class file in Flash
- 5 USING ACTIONSCRIPT AND COMPONENTS TO LOAD CONTENT
- Creating a List component instance and setting its parameters
- Adding an instance of the UILoader component
- Adding a CHANGE event listener to the List component
- Loading SWF files into a UILoader component
- Creating the gallery file.
- Adding a scroll bar to the text field
- 6 CREATING PRELOADERS IN ACTIONSCRIPT 3.0
- Tools in the testing environment
- Creating a text field and progress bar to track loading
- Inserting ActionScript to track progress of the UILoader component
- Controlling the frames of a movie clip to reflect loading progress
- 7 USING ARRAYS AND LOOPS IN ACTIONSCRIPT 3.0
- Examining the starting file
- Adding MovieClip instances to the Stage from the Flash Library
- Adding the initial variables
- Generating multiple instances with a for loop
- Generating drag-and-drop functionality
- Creating the game play in an ENTER_FRAME listener
- Using hitTestObject() to check for collisions
- 8 CREATING AND FORMATTING TEXT WITH ACTIONSCRIPT
- Creating a TLF text field with ActionScript
- Loading an external text file into a TLF text field
- Using the TextFormat class
- Giving the user a custom panel to format text
- Creating a scroll bar using ActionScript
- 9 CONTROLLING SOUND WITH ACTIONSCRIPT
- Adding sliders to the project
- The Sound, SoundChannel, and SoundTransform classes
- Setting the song titles using a for loop
- Making the sliders invisible until needed
- Programming the buttons to select songs
- Controlling the visibility of the volume and pan controls
- Adding a listener for the ID3 tags of an MP3 file
- Adding a text format object
- Adding the slider controls
- 10 WORKING WITH AN XML PLAYLIST
- Understanding the basic structure of an XML file
- Examining the starting file.
- Replacing the songList array with an XML instance
- Loading an external playlist using the URLLoader class
- Responding to COMPLETE and IO_ERROR events
- Moving the event listeners into the xmlLoaded() function
- Updating the chooseSong() function
- Creating hyperlinks using XML data
- Navigating through the song list
- 11 USING ACTIONSCRIPT AND COMPONENTS TO CONTROL VIDEO
- Examining the Lesson11 folder contents
- Adding the FLVPlayback component
- Setting FLVPlayback properties in Flash
- Adding ActionScript control of FLVPlayback properties
- Working with color
- Using cue points with Flash video
- Adding the FLVPlaybackCaptioning component
- Playing multiple video files from an XML playlist
- Using the full-screen publish settings
- 12 DELVING DEEPER INTO GRAPHICS AND ANIMATION WITH ACTIONSCRIPT
- Inverse kinematics in Flash CS5
- Examining the starting files
- Working with IK animation in ActionScript
- Creating Sound and SoundChannel instances
- Accessing the user's webcam or video camera using ActionScript
- Using the Bitmap and BitmapData classes
- Examining the Pixel Bender Toolkit
- Suggestions to try on your own
- 13 PRINTING AND SENDING EMAIL WITH ACTIONSCRIPT 3.0
- Adding a simple email link
- Sending email from Flash
- Adding printing capabilities with the PrintJob class
- 14 CREATING ADOBE AIR APPLICATIONS WITH FLASH AND ACTIONSCRIPT
- Using AIR-specific ActionScript
- Specifying Flash publish settings for an AIR project
- Creating an AIR application
- Controlling printing with AIR
- Listening for drag events
- Some suggestions to try on your own.
- 15 USING THIRD-PARTY LIBRARIES TO EXTEND ACTIONSCRIPT
- Downloading and installing third-party ActionScript libraries
- Using the Papervision3D BasicView class
- Creating the constructor function for the Cube3D class
- Creating and modifying a 3D cube
- Animating the 3D cube
- Adding a movie clip as a material on a 3D object
- Adding video as a material on a 3D object
- Index.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9786612648960
- 9781282648968
- 1282648969
- 9780321718068
- 0321718062
- OCLC:
- 1027161522
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