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Designing together : the collaboration and conflict management handbook for creative professionals
- Format:
- Book
- Author/Creator:
- Brown, Daniel M., Author.
- Language:
- English
- Subjects (All):
- Group work in art.
- Designers--Professional relationships.
- Designers.
- Conflict management.
- Physical Description:
- 1 online resource (1 volume) : illustrations
- Edition:
- 1st edition
- Other Title:
- Collaboration and conflict management handbook for creative professionals
- Place of Publication:
- [Berkeley, Calif.] : New Riders, 2013
- Language Note:
- English
- System Details:
- text file
- Summary:
- WHAT IS THE ONE THING not taught in design school, but is an essential survival skill for practicing designers? Working with other people. And yet, in every project, collaboration with other people is often the most difficult part. The increasing complexity of design projects, the greater reliance on remote team members, and the evolution of design techniques demands professionals who can cooperate effectively. Designing Together is a book for cultivating collaborative behaviors and dealing with the inevitable difficult conversations. Designing Together features: 28 collaboration techniques 46 conflict management techniques 31 difficult situation diagnoses 17 designer personality traits This book is for designers: On teams large or small Co-located, remote, or both Working in multidisciplinary groups Within an organization or consulting from outside You’ll also find sidebar contributions from David Belman (Threespot), Mandy Brown (Editorially, A Book Apart), Erika Hall (Mule Design Studio), Denise Jacobs (author), Jonathan Knoll (InfinityPlusOne), Marc Rettig (Fit Associates), and Jeanine Turner (Georgetown University).
- Contents:
- Intro
- Title Page
- Copyright Page
- Dedication
- Acknowledgments
- Foreword
- Contents at a Glance
- Contents
- Introduction: Conflict, Collaboration, and Creativity
- What's in This Book
- This Book Builds Stronger Teams
- Design Depends on Conflict and Collaboration
- Five Central Ideas
- Surviving Design Projects, The Game
- Thank You
- 1. Designer as Contributor
- Elements of a Design Team
- The Glue of a Design Team
- The Contributing Designer
- Evaluating Designers as Contributors
- TL
- DR
- 2. The Designer Mindset
- Mindset Defined
- The Best Mindset for Designers
- Changing One's Mindset
- 3. Listening: The Essential Skill
- The Good Listener's Checklist
- Obstacles to Listening
- 4. The Role of Conflict in Design
- The Value of Conflict
- Healthy vs. Unhealthy Conflict
- The Nature of Resolution
- 5. Assessing Conflict: What's Really Wrong
- What Causes Conflict?
- Internal Sources of Conflict
- External Sources of Conflict
- Examples of Conflict
- 6. The Model of Conflict: Patterns, Situations, and Traits
- The Model of Conflict
- Situations
- Patterns
- Traits
- Mutual Impact
- The Model in Action
- 7. How Collaboration Works
- A Definition of Collaboration
- Misconceptions about Collaboration
- The Aspects of Collaboration
- 8. The Four Virtues of Collaboration
- The Virtues
- Embodying Collaboration
- 9. Situations: Circumstances and Scenarios Common to Design Projects
- How to Use Situations
- About the Situations
- The Situations
- Design ignorance
- Distracted by internal competition
- Distracted by shiny objects
- Don't know what we need
- Efforts ignored
- Excluded from planning
- False consensus
- Inconsistent expectations
- Insufficient progress
- Irrelevant comparisons.
- Lack of clear inputs
- Lack of context
- Lack of decision maker
- Lack of stable strategy
- Late-breaking requirements
- Misinterpretation of tone
- New perspectives
- No plan
- No time to design
- Not a team player
- Overpreparation
- Poorly composed feedback
- Poorly planned presentation or discussion
- Reluctant participation in design activities
- Responses not timely
- Separated from key stakeholders
- Tasks and goals not aligned
- Uncoordinated collaboration
- Unfounded design direction
- Unreasonable constraints
- Wrong scope
- 10. Traits: Evaluating Yourself and Your Colleagues
- The Traits
- Why Not Myers-Briggs?
- How to Use These Traits
- Adaptability
- Adherence to style
- Assumption threshold
- Creative triggers
- Defining the challenge
- Desired cadence
- Dogmatism
- Format for feedback
- Giving and getting recognition
- Knee-jerk reaction
- Level of abstraction
- Perception of control
- Preferred environment
- Preferred perspective
- Project load
- Structure of design reviews
- Transparency
- 11. Conflict Patterns: Behaviors for Reaching Resolutions
- How to Use the Patterns
- The Patterns
- Acknowledge achievements
- Anticipate agendas
- Ask for a story
- Ask for help
- Ask for the first step
- Ask questions
- Assert your process
- Blame a "bad cop"
- Call their bluff
- Capture lessons learned
- Change the channel
- Change the metaphor
- Channel your colleagues' best qualities
- Come back later
- Communicate implications
- Consider micro/macro perspectives
- Consider your work/their work
- Convert failure to action
- Draw pictures
- Enumerate issues
- Frame the conversation
- Go back to basics
- Help me help you (The Jerry Maguire)
- Help me make this better
- Help me prioritize
- Hold a workshop
- List assumptions
- Make a plan (logistics specifics).
- Make assumptions
- Make it real
- Offer alternatives
- Offer a sneak peek
- Pick one thing
- Pick your battles
- Prioritize the portfolio
- Provide starting points
- Recount previous conversation
- Reduce the assignment
- Reflect the position
- Seek small victories
- Set reasonable expectations
- Show the goal
- Show your work
- Take baby steps
- Take responsibility
- Treat it like a project
- 12. Collaboration Behaviors: Embodying the Virtues
- How to Use These Behaviors
- The Behaviors
- Ask questions that yield specific answers
- Centralize decision making
- Clarify expectations regarding ability and delivery
- Communicate progress
- Don't hog opportunities
- Embrace constructive criticism
- Embrace risk
- Employ tools that yield meaningful outcomes
- Encourage disruptive communications
- Engage in dialogue
- Engage multiple senses to communicate
- Establish role definitions
- Give others room to learn from mistakes
- Have a communications plan
- Have a project plan
- Have decision-making mechanisms
- Have objectives for every discussion
- Keep meetings focused and short
- Know when you're "spinning"
- Offer direct critiques
- Play to strengths
- Provide a rationale for decisions
- Recognize contributions
- Reduce competition
- Reflect on your performance
- Respect the calendar
- Set availability expectations
- Set performance expectations
- Author Bio
- Contributor Bios
- David Belman
- Mandy Brown
- Erika Hall
- Denise Jacobs
- Jonathan Knoll
- Marc Rettig
- Jeanine Warisse Turner, PhD
- Bibliography
- The Business of Design
- Conflict
- Collaboration and Project Management
- Facilitation and Brainstorming
- Mindset
- Index.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Includes bibliographical references and index.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9780133409208
- 0133409201
- 9780133390940
- 0133390942
- 9780133390957
- 0133390950
- OCLC:
- 852225807
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