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Kodu for Kids
- Format:
- Book
- Author/Creator:
- Kelly, James F., Author.
- Language:
- English
- Subjects (All):
- Kodu (Computer program language)--Design.
- Kodu (Computer program language).
- Video games--Programming.
- Video games.
- Physical Description:
- 1 online resource (1 v.) : ill.
- Edition:
- 1st edition
- Other Title:
- Official guide to creating your own video games
- Creating your own video games
- Place of Publication:
- [Place of publication not identified] Pearson Education 2013
- Language Note:
- English
- System Details:
- text file
- Summary:
- DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can.¿ It’s fun! And while you’re having fun, you’ll learn incredible problem-solving,¿ programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be¿ amazed at just how much you can do with it. Yes, you! It’s perfect for people¿ who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for¿ Kids teaches you all you need to know to create great Kodu games that you¿ can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world
- Contents:
- Get Kodu: download and installation
- Explore Kodu game lab: basic user controls and tools
- Take a test drive: controlling objects and terrain
- Missiles locked and loaded: adding targets and firing controls
- Player 1 versus player 2: adding players and awarding points
- Build your own world: moving mountains and painting terrain
- Difficult targets to hit: increasing game difficulty and path following
- Dangerous targets: programming enemies that fire back
- Grab that power up: using pages for more complex programs
- The cameras are rolling: camera controls for solo and multiplayer games
- Good game design, part 1: tips and tricks for better game programming
- Adding conversations and in-game instructions
- World design: creating environmental special effects
- Games should be heard: programming music and sound effects
- Good game design, part 2: more tips and tricks for great games
- The role of the storyteller: scripting cut-scenes between game action
- The big bag of tricks
- Join the community: online help and sharing games
- Good game design, part 3: giving players a great experience
- Sample game 1: a one-player shooter
- Sample game 2: two-player competition
- Sample game 3: on a mission
- Sample game 4: the side-scroller experience
- Closing thoughts and challenges.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9780133381009
- 0133381005
- 9780133380996
- 0133380998
- 9780133381016
- 0133381013
- OCLC:
- 852251539
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