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Kodu for Kids

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Kelly, James F., Author.
Language:
English
Subjects (All):
Kodu (Computer program language)--Design.
Kodu (Computer program language).
Video games--Programming.
Video games.
Physical Description:
1 online resource (1 v.) : ill.
Edition:
1st edition
Other Title:
Official guide to creating your own video games
Creating your own video games
Place of Publication:
[Place of publication not identified] Pearson Education 2013
Language Note:
English
System Details:
text file
Summary:
DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can.¿ It’s fun! And while you’re having fun, you’ll learn incredible problem-solving,¿ programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be¿ amazed at just how much you can do with it. Yes, you! It’s perfect for people¿ who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for¿ Kids teaches you all you need to know to create great Kodu games that you¿ can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world
Contents:
Get Kodu: download and installation
Explore Kodu game lab: basic user controls and tools
Take a test drive: controlling objects and terrain
Missiles locked and loaded: adding targets and firing controls
Player 1 versus player 2: adding players and awarding points
Build your own world: moving mountains and painting terrain
Difficult targets to hit: increasing game difficulty and path following
Dangerous targets: programming enemies that fire back
Grab that power up: using pages for more complex programs
The cameras are rolling: camera controls for solo and multiplayer games
Good game design, part 1: tips and tricks for better game programming
Adding conversations and in-game instructions
World design: creating environmental special effects
Games should be heard: programming music and sound effects
Good game design, part 2: more tips and tricks for great games
The role of the storyteller: scripting cut-scenes between game action
The big bag of tricks
Join the community: online help and sharing games
Good game design, part 3: giving players a great experience
Sample game 1: a one-player shooter
Sample game 2: two-player competition
Sample game 3: on a mission
Sample game 4: the side-scroller experience
Closing thoughts and challenges.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9780133381009
0133381005
9780133380996
0133380998
9780133381016
0133381013
OCLC:
852251539

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