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Chris Crawford on Interactive Storytelling

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Crawford, Chris, Author.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Fiction--Authorship.
Fiction.
Storytelling.
Physical Description:
1 online resource (xvi, 343 p.)
Edition:
2nd ed.
Other Title:
Interactive storytelling
Place of Publication:
[Place of publication not identified] Pearson Education 2012
Language Note:
English
System Details:
text file
Summary:
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.
Notes:
Bibliographic Level Mode of Issuance: Monograph
ISBN:
9780133119657
0133119653
9780321864970
0321864972
OCLC:
824752434

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