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Essential Windows Phone 8
- Format:
- Book
- Author/Creator:
- Wildermuth, Shawn, Author.
- Series:
- Microsoft Windows Development
- Language:
- English
- Subjects (All):
- Windows phone (Computer file).
- Application software--Development.
- Application software.
- Smartphones--Programming.
- Smartphones.
- Mobile computing.
- Physical Description:
- 1 online resource (1 v.) : ill.
- Edition:
- 2nd edition
- Other Title:
- Essential Windows Phone eight
- Place of Publication:
- [Place of publication not identified] Addison Wesley 2013
- Language Note:
- English
- System Details:
- text file
- Summary:
- “Shawn has created a guide that is easy to read, up-to-date, and comprehensive–covering the entire application surface area for Windows Phone developers. Enjoy!” –Jeff Wilcox, Senior Software Development Engineer, Microsoft Essential Windows® Phone 8 is the definitive guide to creating powerful mobile apps with Microsoft’s dramatically improved Windows Phone 8 platform. Ten-time Microsoft MVP Shawn Wildermuth draws on his extensive experience teaching Windows Phone development, helping you to get started fast and master techniques that lead to truly outstanding solutions. Updated throughout, this edition reflects new APIs and development best practices, ranging from new WinRT APIs to voice integration. It also contains a comprehensive new chapter on developing enterprise solutions for business. After introducing the platform and its key improvements, Shawn dives directly into the essentials. Using realistic code, he illustrates today’s best techniques for delivering robust, well-performing apps. You’ll build a complete app from start to finish and then deepen your skills with increasingly sophisticated techniques. From planning through delivery, Shawn guides you through the entire lifecycle, helping you make the most of Windows Phone 8’s valuable capabilities. Whether you’re a Windows developer going mobile or a mobile developer moving to Windows Phone, here are all the skills you’ll need. Coverage includes Setting up the WP8 development environment, including the emulator Using XAML to fully control the look and feel of your app’s interface Providing robust user interactivity through controls Creating mobile experiences built around the real needs of Windows Phone users Localizing your app for native languages and global markets Utilizing vibration, motion, sound, the camera, or other hardware features Supporting voice commands such as “Call Mom” or “Open Twitter” Integrating features that use Contacts, Appointments, Alarms, the media library and hubs, and the lock screen Storing data in simple files, caches, or a full-fledged database Multitasking in the background without compromising performance Implementing location-aware apps that can track where users are Retrieving external data and assets via REST, Web services, push notifications, or Windows Live Preparing your application for the Windows Phone Store Building and distributing enterprise apps for your company’s internal customers
- Contents:
- About This eBook
- Title Page
- Copyright Page
- Dedication Page
- Contents at a Glance
- Contents
- Preface
- Acknowledgments
- About the Author
- 1. Introducing Windows Phone
- A Different Kind of Phone
- Phone Specifications
- Input Patterns
- Application Lifecycle
- Driving Your Development with Services
- Live Tiles
- The Windows Phone Store
- Where Are We?
- 2. Writing Your First Phone Application
- Preparing Your Machine
- Creating a New Project
- Designing with Blend
- Adding Code
- Working with the Phone
- 3. XAML Overview
- What Is XAML?
- XAML Object Properties
- Naming in XAML
- Visual Containers
- Visual Grammar
- Images
- Transformations and Animations
- XAML Styling
- 4. Controls
- Controls in XAML
- Phone-Specific Controls
- Data Binding
- Windows Phone Toolkit
- 5. Designing for the Phone
- The Third Screen
- Deciding on an Application Paradigm
- Microsoft Expression Blend
- Blend Basics
- Phone-Specific Design
- Previewing Applications
- Designing with Visual Studio
- Implementing the Look and Feel of the Phone
- 6. Developing for the Phone
- The Phone Experience
- Localizing Your Phone Application
- 7. Phone Hardware
- Using Vibration
- Using Motion
- Using Sound
- Working with the Camera
- The Clipboard API
- Location APIs
- Voice Commands
- Speech Recognition
- Speech Synthesis
- Bluetooth and VOIP
- 8. Phone Integration
- Contacts and Appointments
- Alarms and Reminders
- Using Tasks
- Media and Picture Hubs
- Other Ways of Launching Your App
- 9. Databases and Storage
- Storing Data
- Storage
- Local Databases
- 10. Multitasking
- Multitasking
- Background Agents.
- Location-Aware Apps
- Background Transfer Service
- 11. Services
- The Network Stack
- Consuming JavaScript Object Notation
- Web Services
- Consuming OData
- Using Push Notifications
- 12. Making Money
- What Is the Store?
- Submitting Your App
- Modifying Your Application
- Dealing with Failed Submissions
- Using Ads in Your Apps
- 13. Enterprise Phone Apps
- Enterprise Apps?
- Registering Your Company
- Buying a Symantec Code-Signing Certificate
- Installing the Certificate
- Application Enrollment Token
- Registering Phones
- Preparing Apps for Distribution
- Building a Company Hub
- Index.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9780133372533
- 0133372537
- 9780133366815
- 0133366812
- 9780321904942
- 032190494X
- OCLC:
- 850706649
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