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Mobile usability

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Nielsen, Jakob, Author.
Contributor:
Budiu, Raluca, Contributor.
Language:
English
Subjects (All):
Mobile computing--Development.
Mobile computing.
Web site development.
Application software.
User interfaces (Computer systems).
Physical Description:
1 online resource (xi, 203 p.) : ill.
Edition:
1st edition
Place of Publication:
[Place of publication not identified] New Riders 2013
Language Note:
English
System Details:
text file
Summary:
How do we create a satisfactory user experience when limited to a small device? This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparisons, and looking toward the future. The book includes 228-full color illustrations to demonstrate the points. Based on expert reviews and international studies with participants ranging from students to early technology adopters and business people using websites on a variety of mobile devices, this guide offers a complete look at the landscape for a mobile world. Author Jakob Nielsen is considered one of the world's leading experts on Web usability. He is the author of numerous best-selling books, including Prioritizing Web Usability and the groundbreaking Designing Web Usability, which has sold more than 250,000 copies and has been translated in 22 languages.
Contents:
Machine generated contents note: 1.Our Research: How We Ran the Usability Studies
Diary Studies
Usability Testing
Qualitative User Research
2.Mobile Strategy
Usability Varies by Mobile Device Category
A Separate Mobile Experience Is Best
Mobile Site vs. Full Site
Mobile-optimized Sites
Why Full Sites Don't Work for Mobile Use
Mobile Is Less Forgiving than Desktop
Responsive Design
Usability Guidelines Are Rarely Dichotomies
Mobile Sites vs. Apps: The Coming Strategy Shift
Current Mobile Strategy: Apps Best
Future Mobile Strategy: Sites Best
When Will the Strategy Shift Happen?
Mobile Apps
Mobile Apps Are Intermittent-use Apps
Half-speed Progress, But Hope Ahead
3.Designing for the Small Screen
Wasted Mobile Space
Chrome
Overloaded vs. Generic Commands
Case Study: Optimizing a Screen for Mobile Use
Typing on Mobile
Download Times
Early Registration Must Die
Example: Pizza Ordering Application
Case Study: The WSJ Mobile App
Confusing Startup Screen
Degrading the Brand
A Better Design
A New WSJ Workflow
Better Next Year
4.Writing for Mobile
Mobile Content Is Twice as Difficult
Why Mobile Reading Is Challenging
If in Doubt, Leave It Out
Filler = Bad
Old Words Are Best
Bylines for Mobile Content?
Defer Secondary Information to Secondary Screens
Example 1 Mobile Coupons
Example 2 Progressive Disclosure in Wikipedia
Deferring Information = Initial Info Read More
Mini-IA: Structuring the Information About a Concept
Linear Paging? Usually Bad
Alphabetical Sorting Must (Mostly) Die
Example: Usage-relevant Structure
Usage-driven Structure
5.Tablets and E-readers
iPad Usability
Tablets Are Shared Devices
What Are iPads Used For?
The Triple Threat of iPad Design
Inconsistent Interaction Design
The Print Metaphor
Card Sharks vs. Holy Scrollers
Swipe Ambiguity
TMN: Too Much Navigation
Splash Screens and Startup Noises
Orientation
Toward a Better iPad User Experience
Kindle Usability
Kindle: The E-reader
Kindle Fire Usability
6.Looking Toward the Future
Transmedia Design for the Three Screens
PCs Will Remain Important
The Third Screen: TV
Transmedia User Experience
Beyond Flatland
In the Future, We'll All Be Harry Potter
Next-generation Magic
Don't Harm the Muggles
Appendix: A Bit of History
Field Study in 2000
WAP Doesn't Work
Deja Vu: 1994 All Over Again
Mobile Killer App: Killing Time.
Notes:
Bibliographic Level Mode of Issuance: Monograph
ISBN:
9780133122138
0133122131
9780321884480
0321884485
OCLC:
825820952

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