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Maya 8 for Windows and Macintosh

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Robinson, Morgan, Author.
Contributor:
Stein, Nathaniel, Contributor.
Series:
Visual quickstart guide
Visual quickstart guide Maya 8 for Windows and Macintosh
Language:
English
Subjects (All):
Maya (Computer file).
Computer animation--Computer programs.
Computer animation.
Physical Description:
1 online resource (544 pages)
Edition:
1st edition
Other Title:
Maya eight for Windows and Macintosh
Place of Publication:
[Place of publication not identified] Peachpit Press 2007
Language Note:
English
System Details:
text file
Summary:
Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In these pages, best-selling authors Morgan Robinson and Nathaniel Stein use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, mastering deformers, shaders, and renderers, and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.
Contents:
Cover
Contents
Introduction
Chapter 1: Maya Basics
About Maya
Maya's Interface
Beginning a Project
Importing, Exporting, and Referencing
Maya Help
Chapter 2: Navigating and Changing the Interface
Dollying, Tracking, and Tumbling
Using the View Menu
Changing the Layout
Changing the Interface
About Display Options and Smoothness
Keyboard Shortcuts
Chapter 3: Creating Primitives and Text
About Primitive Types
Creating Primitives
About Text
Naming Objects
About Construction History
Chapter 4: Transforming Objects and Components
Moving, Rotating, and Scaling Objects
About Pivot Points
Duplication Options
Mirroring and Instancing Objects
Soft-Modifying Objects
Chapter 5: Selection Modes, Hiding, and Templating
Selecting Objects
Selection Modes and Masks
Using Quick Select Sets
Hiding and Templating
About Layers
Chapter 6: Grouping, Parenting, and Aligning
Grouping
Parenting
Grouping vs. Parenting
Aligning and Snapping Objects
The Snap Align Tools
Chapter 7: NURBS Curves and Surfaces
About NURBS Objects
About NURBS Curves
Creating NURBS Curves
Editing NURBS Curves
Opening, Closing, and Attaching Curves
Altering Whole Curves
Interactions Between Curves
Creating Surfaces from Curves
Surface Curves and Trims
Modifying and Matching NURBS Surfaces
Chapter 8: Polygons
Modeling Polygons
Creating and Deleting Polygon Components
Splitting and Merging Polygon Components
Subdividing and Merging
Refining Polygons
Surface Normals and Display
Chapter 9: Subdiv Surfaces
Subdiv Surface Components
Refining Subdiv Surfaces
Creasing Subdiv Surfaces
Mirroring and Subdivs
Subdiv Hierarchies
Sculpting Subdivs
Chapter 10: Skeletons and Rigging
About Joints
Adjusting Hierarchies.
About IK Handles and Solvers
About Spline IK
About Constraints
The Connection Editor
Basic Rigging
About Full Body IK
Chapter 11: Parenting and Binding to a Skeleton
Parenting to a Skeleton
Using Rigid Bind
Using Smooth Bind
Chapter 12: Animation
Animation Controls
About Setting Keyframes
Setting Animation Preferences
Importing Sound Files
About the Graph Editor
About the Dope Sheet
Muting Animation Channels
Ghosting and Motion Trail
Path Animation
About the Trax Editor
Previewing Your Animation
Chapter 13: Deformers
Nonlinear Deformers
Blend Shapes
Lattices
Clusters
Sculpt Deformers
Jiggle Deformers
Wire Deformers
Wrinkle Deformers
Wrap Deformers
About Deformer Weights
About the Deformation Order
Hiding, Showing, and Deleting Deformers
Chapter 14: Shaders, Materials, and Mapping
About the Hypershade
About IPR Renders
About Materials
About Texture-Mapping NURBS Surfaces
Combining Materials
About Projection Maps
About Texturing Polygons
Editing UVs
Swimming Textures
Texturing Using Painting Tools
Chapter 15: Creating Lights
About Lighting
Setting Up for Lighting
About Lights
Mapping Images to Lights
Looking Through a Light
Light Linking
About Shadows
Chapter 16: Cameras and Rendering
About Cameras
About Rendering
About the Maya Software Renderer
About the Maya Hardware Renderer
About the Maya Vector Renderer
About Mental Ray
About Render Layers
Chapter 17: MEL and Expressions
About the Script Editor
About MEL Commands
About Variables
About Loops and If Statements
About Procedures
Using MEL Scripts
Using Expressions
Chapter 18: Dynamics
Particles
Emitters
Render Types
Fields
Collisions
Rigid-Body Dynamics
Soft-Body Dynamics.
Effects
The Dynamic Relationships Editor
Index.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9786612647277
9780132712507
0132712504
9781282647275
128264727X
9780321476784
0321476786
OCLC:
1027147441

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